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earthquake_3d_viewer_front/three/examples/webgpu_equirectangular.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - equirectangular</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js webgpu</a> - equirectangular panorama demo. photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank" rel="noopener">Jón Ragnarsson</a>.
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { texture, equirectUV } from 'three/tsl';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
let camera, scene, renderer;
let controls;
init();
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
camera.position.set( 1, 0, 0 );
const equirectTexture = new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' );
equirectTexture.colorSpace = THREE.SRGBColorSpace;
scene = new THREE.Scene();
scene.backgroundNode = texture( equirectTexture, equirectUV(), 0 );
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( render );
container.appendChild( renderer.domElement );
controls = new OrbitControls( camera, renderer.domElement );
controls.autoRotate = true;
controls.rotateSpeed = - 0.125; // negative, to track mouse pointer
controls.autoRotateSpeed = 1.0;
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function render() {
controls.update();
renderer.render( scene, camera );
}
const gui = new GUI();
const params = {
intensity: 1.0,
};
gui.add( params, 'intensity', 0, 1 ).onChange( function ( value ) {
scene.backgroundIntensity = value;
render();
} );
</script>
</body>
</html>