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earthquake_3d_viewer_front/three/examples/webgl_loader_obj.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - loaders - OBJ/MTL loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - OBJ/MTL loader
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { MTLLoader } from 'three/addons/loaders/MTLLoader.js';
import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
let camera, scene, renderer, controls;
init();
async function init() {
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 20 );
camera.position.z = 2.5;
// scene
scene = new THREE.Scene();
const ambientLight = new THREE.AmbientLight( 0xffffff );
scene.add( ambientLight );
const pointLight = new THREE.PointLight( 0xffffff, 15 );
camera.add( pointLight );
scene.add( camera );
// model
const mtlLoader = new MTLLoader().setPath( 'models/obj/male02/' );
const materials = await mtlLoader.loadAsync( 'male02.mtl' );
materials.preload();
const objLoader = new OBJLoader().setPath( 'models/obj/male02/' );
objLoader.setMaterials( materials ); // optional since OBJ asstes can be loaded without an accompanying MTL file
const object = await objLoader.loadAsync( 'male02.obj' );
object.position.y = - 0.95;
object.scale.setScalar( 0.01 );
scene.add( object );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
//
controls = new OrbitControls( camera, renderer.domElement );
controls.enableDamping = true;
controls.minDistance = 2;
controls.maxDistance = 5;
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
controls.update();
renderer.render( scene, camera );
}
</script>
</body>
</html>