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103 lines
2.8 KiB
HTML
103 lines
2.8 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - GLTFloader + Dispersion</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + <a href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_dispersion" target="_blank" rel="noopener">KHR_materials_dispersion</a><br />
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</div>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
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let camera, scene, renderer;
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init().then( render );
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async function init() {
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const container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 5 );
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camera.position.set( 0.1, 0.05, 0.15 );
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scene = new THREE.Scene();
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.toneMapping = THREE.NeutralToneMapping;
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renderer.toneMappingExposure = 1;
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container.appendChild( renderer.domElement );
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const environment = new RoomEnvironment();
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const pmremGenerator = new THREE.PMREMGenerator( renderer );
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scene = new THREE.Scene();
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scene.backgroundBlurriness = 0.5;
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const env = pmremGenerator.fromScene( environment ).texture;
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scene.background = env;
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scene.environment = env;
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environment.dispose();
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const loader = new GLTFLoader();
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const gltf = await loader.loadAsync( 'models/gltf/DispersionTest.glb' );
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scene.add( gltf.scene );
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.addEventListener( 'change', render ); // use if there is no animation loop
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controls.minDistance = 0.1;
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controls.maxDistance = 10;
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controls.target.set( 0, 0, 0 );
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controls.update();
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window.addEventListener( 'resize', onWindowResize );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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render();
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}
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//
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function render() {
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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