You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
earthquake_3d_viewer_front/three/editor/js/commands/SetMaterialValueCommand.js

92 lines
2.2 KiB
JavaScript

import { Command } from '../Command.js';
class SetMaterialValueCommand extends Command {
/**
* @param {Editor} editor
* @param {THREE.Object3D|null} [object=null]
* @param {string} [attributeName='']
* @param {number|string|boolean|Object|null} [newValue=null]
* @param {number} [materialSlot=-1]
* @constructor
*/
constructor( editor, object = null, attributeName = '', newValue = null, materialSlot = - 1 ) {
super( editor );
this.type = 'SetMaterialValueCommand';
this.name = editor.strings.getKey( 'command/SetMaterialValue' ) + ': ' + attributeName;
this.updatable = true;
this.object = object;
this.materialSlot = materialSlot;
const material = ( object !== null ) ? editor.getObjectMaterial( object, materialSlot ) : null;
this.oldValue = ( material !== null ) ? material[ attributeName ] : null;
this.newValue = newValue;
this.attributeName = attributeName;
}
execute() {
const material = this.editor.getObjectMaterial( this.object, this.materialSlot );
material[ this.attributeName ] = this.newValue;
material.needsUpdate = true;
this.editor.signals.objectChanged.dispatch( this.object );
this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
}
undo() {
const material = this.editor.getObjectMaterial( this.object, this.materialSlot );
material[ this.attributeName ] = this.oldValue;
material.needsUpdate = true;
this.editor.signals.objectChanged.dispatch( this.object );
this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
}
update( cmd ) {
this.newValue = cmd.newValue;
}
toJSON() {
const output = super.toJSON( this );
output.objectUuid = this.object.uuid;
output.attributeName = this.attributeName;
output.oldValue = this.oldValue;
output.newValue = this.newValue;
output.materialSlot = this.materialSlot;
return output;
}
fromJSON( json ) {
super.fromJSON( json );
this.attributeName = json.attributeName;
this.oldValue = json.oldValue;
this.newValue = json.newValue;
this.object = this.editor.objectByUuid( json.objectUuid );
this.materialSlot = json.materialSlot;
}
}
export { SetMaterialValueCommand };