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earthquake_3d_viewer_front/three/editor/js/commands/SetMaterialCommand.js

81 lines
1.9 KiB
JavaScript

import { Command } from '../Command.js';
import { ObjectLoader } from 'three';
class SetMaterialCommand extends Command {
/**
* @param {Editor} editor
* @param {THREE.Object3D|null} object
* @param {THREE.Material|null} newMaterial
* @param {number} [materialSlot=-1]
* @constructor
*/
constructor( editor, object = null, newMaterial = null, materialSlot = - 1 ) {
super( editor );
this.type = 'SetMaterialCommand';
this.name = editor.strings.getKey( 'command/SetMaterial' );
this.object = object;
this.materialSlot = materialSlot;
this.oldMaterial = ( object !== null ) ? editor.getObjectMaterial( object, materialSlot ) : null;
this.newMaterial = newMaterial;
}
execute() {
this.editor.setObjectMaterial( this.object, this.materialSlot, this.newMaterial );
this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
}
undo() {
this.editor.setObjectMaterial( this.object, this.materialSlot, this.oldMaterial );
this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
}
toJSON() {
const output = super.toJSON( this );
output.objectUuid = this.object.uuid;
output.oldMaterial = this.oldMaterial.toJSON();
output.newMaterial = this.newMaterial.toJSON();
output.materialSlot = this.materialSlot;
return output;
}
fromJSON( json ) {
super.fromJSON( json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.oldMaterial = parseMaterial( json.oldMaterial );
this.newMaterial = parseMaterial( json.newMaterial );
this.materialSlot = json.materialSlot;
function parseMaterial( json ) {
const loader = new ObjectLoader();
const images = loader.parseImages( json.images );
const textures = loader.parseTextures( json.textures, images );
const materials = loader.parseMaterials( [ json ], textures );
return materials[ json.uuid ];
}
}
}
export { SetMaterialCommand };