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[page:BufferGeometry] &rarr;
<h1>[name]</h1>
<p class="desc">
[name] tessellates the famous Utah teapot database by Martin Newell.
</p>
<h2>Import</h2>
<p>
[name] is an add-on, and must be imported explicitly.
See [link:#manual/introduction/Installation Installation / Addons].
</p>
<code>
import { TeapotGeometry } from 'three/addons/geometries/TeapotGeometry.js';
</code>
<h2>Code Example</h2>
<code>
const geometry = new TeapotGeometry( 50, 18 );
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const teapot = new THREE.Mesh( geometry, material );
scene.add( teapot );
</code>
<h2>Constructor</h2>
<h3>
[name]([param:Integer size], [param:Integer segments], [param:Boolean bottom], [param:Boolean lid], [param:Boolean body],
[param:Boolean fitLid], [param:Boolean blinn])
</h3>
<p>
size — Relative scale of the teapot. Optional; Defaults to `50`.<br>
segments — Number of line segments to subdivide each patch edge. Optional; Defaults to `10`.<br>
bottom — Whether the bottom of the teapot is generated or not. Optional; Defaults to `true`.<br>
lid — Whether the lid is generated or not. Optional; Defaults to `true`.<br>
body — Whether the body is generated or not. Optional; Defaults to `true`.<br>
fitLid — Whether the lid is slightly stretched to prevent gaps between the body and lid or not. Optional; Defaults to `true`.<br>
blinn — Whether the teapot is scaled vertically for better aesthetics or not. Optional; Defaults to `true`.
</p>
<h2>Properties</h2>
<p>See the base [page:BufferGeometry] class for common properties.</p>
<h2>Methods</h2>
<p>See the base [page:BufferGeometry] class for common methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/TeapotGeometry.js examples/jsm/geometries/TeapotGeometry.js]
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