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120 lines
3.1 KiB
HTML
120 lines
3.1 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:OrbitControls] →
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<h1>[name]</h1>
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<p class="desc">
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[name] is intended for transforming a camera over a map from bird's eye perspective.
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The class shares its implementation with [page:OrbitControls] but uses a specific preset for mouse/touch interaction and disables screen space panning by default.
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</p>
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<h2>Import</h2>
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<p>
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[name] is an add-on, and must be imported explicitly.
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See [link:#manual/introduction/Installation Installation / Addons].
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</p>
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<code>
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import { MapControls } from 'three/addons/controls/MapControls.js';
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</code>
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<h2>Code Example</h2>
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<code>
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.set( 0, 20, 100 );
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const controls = new MapControls( camera, renderer.domElement );
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controls.enableDamping = true;
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function animate() {
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requestAnimationFrame( animate );
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// required if controls.enableDamping or controls.autoRotate are set to true
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controls.update();
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renderer.render( scene, camera );
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}
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</code>
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<h2>Examples</h2>
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<p>[example:misc_controls_map misc / controls / map ]</p>
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<h2>Constructor</h2>
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<h3>[name]( [param:Camera object], [param:HTMLDOMElement domElement] )</h3>
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<p>
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[page:Camera object]: (required) The camera to be controlled. The camera must not be a child of another object, unless that object is the scene itself.<br><br>
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[page:HTMLDOMElement domElement]: The HTML element used for event listeners.
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</p>
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<h2>Events</h2>
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<p>See the base [page:OrbitControls] class for common events.</p>
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<h2>Properties</h2>
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<p>See the base [page:OrbitControls] class for common properties.</p>
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<h3>
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[property:Object mouseButtons]</h3>
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<p>
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This object contains references to the mouse actions used by the controls.
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<code>
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controls.mouseButtons = {
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LEFT: THREE.MOUSE.PAN,
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MIDDLE: THREE.MOUSE.DOLLY,
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RIGHT: THREE.MOUSE.ROTATE
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}
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</code>
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</p>
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<h3>[property:Boolean screenSpacePanning]</h3>
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<p>
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Defines how the camera's position is translated when panning. If true, the camera pans in screen space.
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Otherwise, the camera pans in the plane orthogonal to the camera's up direction.
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Default is `false`.
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</p>
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<h3>[property:Object touches]</h3>
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<p>
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This object contains references to the touch actions used by the controls.
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<code>
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controls.touches = {
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ONE: THREE.TOUCH.PAN,
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TWO: THREE.TOUCH.DOLLY_ROTATE
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}
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</code>
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</p>
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<h2>Methods</h2>
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<p>See the base [page:OrbitControls] class for common methods.</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/controls/MapControls.js examples/jsm/controls/MapControls.js]
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</p>
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</body>
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</html>
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