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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
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<body>
[page:Controls] &rarr;
<h1>[name]</h1>
<p class="desc">
This class can be used to provide a drag'n'drop interaction.
</p>
<h2>Import</h2>
<p>
[name] is an add-on, and must be imported explicitly.
See [link:#manual/introduction/Installation Installation / Addons].
</p>
<code>
import { DragControls } from 'three/addons/controls/DragControls.js';
</code>
<h2>Code Example</h2>
<code>
const controls = new DragControls( objects, camera, renderer.domElement );
// add event listener to highlight dragged objects
controls.addEventListener( 'dragstart', function ( event ) {
event.object.material.emissive.set( 0xaaaaaa );
} );
controls.addEventListener( 'dragend', function ( event ) {
event.object.material.emissive.set( 0x000000 );
} );
</code>
<h2>Examples</h2>
<p>[example:misc_controls_drag misc / controls / drag ]</p>
<h2>Constructor</h2>
<h3>[name]( [param:Array objects], [param:Camera camera], [param:HTMLDOMElement domElement] )</h3>
<p>
[page:Array objects]: An array of draggable 3D objects.
</p>
<p>
[page:Camera camera]: The camera of the rendered scene.
</p>
<p>
[page:HTMLDOMElement domElement]: The HTML element used for event listeners. (optional)
</p>
<p>
Creates a new instance of [name].
</p>
<h2>Events</h2>
<h3>dragstart</h3>
<p>
Fires when the user starts to drag a 3D object.
</p>
<h3>drag</h3>
<p>
Fires when the user drags a 3D object.
</p>
<h3>dragend</h3>
<p>
Fires when the user has finished dragging a 3D object.
</p>
<h3>hoveron</h3>
<p>
Fires when the pointer is moved onto a 3D object, or onto one of its children.
</p>
<h3>hoveroff</h3>
<p>
Fires when the pointer is moved out of a 3D object.
</p>
<h2>Properties</h2>
<p>See the base [page:Controls] class for common properties.</p>
<h3>[property:Array objects]</h3>
<p>
An array of draggable 3D objects.
</p>
<h3>[property:Raycaster raycaster]</h3>
<p>
The internal raycaster used for detecting 3D objects.
</p>
<h3>[property:Boolean recursive]</h3>
<p>
Whether children of draggable objects can be dragged independently from their parent. Default is `true`.
</p>
<h3>[property:Float rotateSpeed]</h3>
<p>
The speed at which the object will rotate when dragged in `rotate` mode. The higher the number the faster the rotation. Default is `1`.
</p>
<h3>[property:Boolean transformGroup]</h3>
<p>
This option only works if the [page:DragControls.objects] array contains a single draggable group object.
If set to `true`, [name] does not transform individual objects but the entire group. Default is `false`.
</p>
<h2>Methods</h2>
<p>See the base [page:Controls] class for common methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/controls/DragControls.js examples/jsm/controls/DragControls.js]
</p>
</body>
</html>