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earthquake_3d_viewer_front/three/docs/api/zh/textures/FramebufferTexture.html

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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Texture] &rarr;
<h1>帧缓冲纹理([name])</h1>
<p class="desc">
这个类只能与 [page:WebGLRenderer.copyFramebufferToTexture]() 结合使用。
</p>
<code>
const pixelRatio = window.devicePixelRatio;
const textureSize = 128 * pixelRatio;
// instantiate a framebuffer texture
const frameTexture = new FramebufferTexture( textureSize, textureSize );
// calculate start position for copying part of the frame data
const vector = new Vector2();
vector.x = ( window.innerWidth * pixelRatio / 2 ) - ( textureSize / 2 );
vector.y = ( window.innerHeight * pixelRatio / 2 ) - ( textureSize / 2 );
// render the scene
renderer.clear();
renderer.render( scene, camera );
// copy part of the rendered frame into the framebuffer texture
renderer.copyFramebufferToTexture( frameTexture, vector );
</code>
<h2>例子</h2>
<p>[example:webgl_framebuffer_texture]</p>
<h2>构造函数</h2>
<h3>[name]( [param:Number width], [param:Number height] )</h3>
<p>
[page:Number width] -- 纹理的宽度<br />
[page:Number height] -- 纹理的高度<br /><br />
</p>
<h2>属性</h2>
<p>共有属性请参见其基类 [page:Texture Texture] </p>
<h3>[property:Boolean generateMipmaps]</h3>
<p>是否为 [name] 生成 mipmaps ,默认为`false`</p>
<h3>[property:Boolean isFramebufferTexture]</h3>
<p>只读,检查给定对象是否为 [name] 类型</p>
<h3>[property:number magFilter]</h3>
<p>
纹理元素覆盖多个像素时如何对纹理进行采样。默认值为 [page:Textures THREE.NearestFilter] ,它使用最接近的纹理元素。
<br /><br />
更多细节详见 [page:Textures texture constants]
</p>
<h3>[property:number minFilter]</h3>
<p>
纹理元素覆盖少于一个像素时如何对纹理进行采样。默认值为 [page:Textures THREE.NearestFilter] ,它使用最近的纹理元素。
<br /><br />
更多细节详见 [page:Textures texture constants]
</p>
<h3>[property:Boolean needsUpdate]</h3>
<p>默认为 `true` ,这是加载 canvas 数据所必需的</p>
<h2>方法</h2>
<p>共有方法请参见其基类 [page:Texture Texture] </p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>