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60 lines
1.6 KiB
HTML
60 lines
1.6 KiB
HTML
<!DOCTYPE html>
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<html lang="zh">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:WebGLRenderTarget] →
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<h1>[name]</h1>
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<p class="desc">
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该类型的渲染目标表示一组纹理。
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</p>
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<h2>示例</h2>
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<p>
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[example:webgl_rendertarget_texture2darray WebGL / render target / array]<br />
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</p>
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<h2>构造函数</h2>
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<h3>
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[name]( [param:Number width], [param:Number height], [param:Number depth], [param:Object options] )
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</h3>
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<p>
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[page:Number width] - 渲染目标的宽度,单位为像素。默认值为`1`。<br />
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[page:Number height] - 渲染目标的高度,单位为像素。默认值为`1`。<br />
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[page:Number depth] - 渲染目标的深度或图层数。 默认值为`1`。<br />
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[page:Object options] - (可选)一个保存着自动生成的目标纹理的纹理参数以及表示是否使用深度缓存/模板缓存的布尔值的对象。
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有关纹理参数的说明,请参阅[page:Texture Texture]. See [page:WebGLRenderTarget] for details.<br /><br />
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创建新的[name].
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</p>
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<h2>属性</h2>
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<h3>继承属性请参考[page:WebGLRenderTarget]</h3>
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<h3>[property:number depth]</h3>
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<p>渲染目标的深度。</p>
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<h3>[property:DataArrayTexture texture]</h3>
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<p>
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[page:DataArrayTexture]实例覆盖纹理属性。
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</p>
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<h2>方法</h2>
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<h3>继承方法请参考[page:WebGLRenderTarget]</h3>
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<h2>源码</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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