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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr;
<h1>组([name]</h1>
<p class="desc">
它几乎和[page:Object3D Object3D]是相同的,其目的是使得组中对象在语法上的结构更加清晰。
</p>
<h2>代码示例</h2>
<code>
const geometry = new THREE.BoxGeometry( 1, 1, 1 );
const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
const cubeA = new THREE.Mesh( geometry, material );
cubeA.position.set( 100, 100, 0 );
const cubeB = new THREE.Mesh( geometry, material );
cubeB.position.set( -100, -100, 0 );
//create a group and add the two cubes
//These cubes can now be rotated / scaled etc as a group
const group = new THREE.Group();
group.add( cubeA );
group.add( cubeB );
scene.add( group );
</code>
<h2>构造器</h2>
<h3>[name]( )</h3>
<h2>属性</h2>
<p>共有属性请参见其基类[page:Object3D]。</p>
<h3>[property:Boolean isGroup]</h3>
<p>
只读属性,用于检查给定对象是否为[name]类型。
</p>
<h3>[property:String type]</h3>
<p>一个字符串“Group”。这个属性不应当被改变。</p>
<h2>方法</h2>
<p>共有方法请参见其基类[page:Object3D]。</p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>