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<!DOCTYPE html>
< html lang = "zh" >
< head >
< meta charset = "utf-8" / >
< base href = "../../../" / >
< script src = "page.js" > < / script >
< link type = "text/css" rel = "stylesheet" href = "page.css" / >
< / head >
< body >
[page:Object3D] →
< h1 > 骨骼([name]) < / h1 >
< p class = "desc" >
骨骼是[page:Skeleton](骨架)的一部分。骨架是由[page:SkinnedMesh](蒙皮网格)依次来使用的。
骨骼几乎和空白[page:Object3D]相同。
< / p >
< h2 > 代码示例< / h2 >
< code >
const root = new THREE.Bone();
const child = new THREE.Bone();
root.add( child );
child.position.y = 5;
< / code >
< h2 > 构造器< / h2 >
< h3 > [name]( )< / h3 >
< p >
创建一个新的[name].
< / p >
< h2 > 属性< / h2 >
< p > 共有属性请参见其基类[page:Object3D]。< / p >
< h3 > [property:Boolean isBone]< / h3 >
< p >
只读属性,用于检查给定对象是否为[name]类型。
< / p >
< h3 > [property:String type]< / h3 >
< p > 设置为“Bone”, 这可以用于在一个场景中找到所有的Bones。< / p >
< h2 > 方法< / h2 >
< p > 共有方法请参见其基类[page:Object3D]。< / p >
< h2 > 源代码< / h2 >
< p >
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
< / p >
< / body >
< / html >