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<!DOCTYPE html>
< html lang = "zh" >
< head >
< meta charset = "utf-8" / >
< base href = "../../../" / >
< script src = "page.js" > < / script >
< link type = "text/css" rel = "stylesheet" href = "page.css" / >
< / head >
< body >
[page:Object3D] → [page:Light] →
< h1 > [name]< / h1 >
< p class = "desc" >
环境光会均匀的照亮场景中的所有物体。< br / > < br / >
环境光不能用来投射阴影,因为它没有方向。
< / p >
< h2 > 代码示例< / h2 >
< code >
const light = new THREE.AmbientLight( 0x404040 ); // 柔和的白光
scene.add( light );
< / code >
< h2 > 构造函数< / h2 >
< h3 > [name]( [param:Color color], [param:Float intensity] )< / h3 >
< p >
[page:Color color] -(可选)一个表示颜色的 Color 的实例、字符串或数字, 默认为一个白色( 0xffffff) 的 [page:Color Color] 对象。< br / >
[page:Float intensity] -(可选)光照的强度。默认值为 1。< br / > < br / >
创建一个环境光对象。
< / p >
< h2 > 属性< / h2 >
< p >
公共属性请查看基类 [page:Light Light]。
< / p >
< h3 > [property:Boolean isAmbientLight]< / h3 >
< p >
只读,用于检查对象的类型是否为 [name]。
< / p >
< h2 > 方法< / h2 >
< p >
公共方法请查看基类[page:Light Light]。
< / p >
< h2 > 源码< / h2 >
< p >
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
< / p >
< / body >
< / html >