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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:CylinderGeometry] &rarr;
<h1>圆锥缓冲几何体([name]</h1>
<p class="desc">一个用于生成圆锥几何体的类。</p>
<iframe id="scene" src="scenes/geometry-browser.html#ConeGeometry"></iframe>
<script>
// iOS iframe auto-resize workaround
if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
const scene = document.getElementById( 'scene' );
scene.style.width = getComputedStyle( scene ).width;
scene.style.height = getComputedStyle( scene ).height;
scene.setAttribute( 'scrolling', 'no' );
}
</script>
<h2>代码示例</h2>
<code>const geometry = new THREE.ConeGeometry( 5, 20, 32 );
const material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
const cone = new THREE.Mesh( geometry, material );
scene.add( cone );
</code>
<h2>构造器</h2>
<h3>[name]([param:Float radius], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3>
<p>
radius — 圆锥底部的半径默认值为1。<br />
height — 圆锥的高度默认值为1。<br />
radialSegments — 圆锥侧面周围的分段数默认为32。<br />
heightSegments — 圆锥侧面沿着其高度的分段数默认值为1。<br />
openEnded — 一个Boolean值指明该圆锥的底面是开放的还是封顶的。默认值为false即其底面默认是封顶的。<br />
thetaStart — 第一个分段的起始角度默认为0。three o'clock position<br />
thetaLength — 圆锥底面圆扇区的中心角通常被称为“θ”西塔。默认值是2*Pi这使其成为一个完整的圆锥。
</p>
<h2>属性</h2>
<p>共有属性请参见其基类[page:CylinderGeometry]。</p>
<h3>[property:Object parameters]</h3>
<p>
一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
</p>
<h2>方法(Methods)</h2>
<p>共有方法请参见其基类[page:CylinderGeometry]。</p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>