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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:BufferGeometry] &rarr;
<h1>立方缓冲几何体([name]</h1>
<p class="desc">
[name] 是四边形的原始几何类,它通常使用构造函数所提供的 “width”、“height”、“depth” 参数来创建立方体或者不规则四边形。
</p>
<iframe id="scene" src="scenes/geometry-browser.html#BoxGeometry"></iframe>
<script>
// iOS iframe auto-resize workaround
if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
const scene = document.getElementById( 'scene' );
scene.style.width = getComputedStyle( scene ).width;
scene.style.height = getComputedStyle( scene ).height;
scene.setAttribute( 'scrolling', 'no' );
}
</script>
<h2>代码示例</h2>
<code>
const geometry = new THREE.BoxGeometry( 1, 1, 1 );
const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
</code>
<h2>构造函数Constructor</h2>
<h3>[name]([param:Float width], [param:Float height], [param:Float depth], [param:Integer widthSegments], [param:Integer heightSegments], [param:Integer depthSegments])</h3>
<p>
width — X 轴上面的宽度,默认值为 `1`。<br />
height — Y 轴上面的高度,默认值为 `1`。<br />
depth — Z 轴上面的深度,默认值为 `1`。<br />
widthSegments — (可选)宽度的分段数,默认值是 `1`。<br />
heightSegments — (可选)高度的分段数,默认值是 `1`。<br />
depthSegments — (可选)深度的分段数,默认值是 `1`。
</p>
<h2>属性Properties</h2>
<p>共有属性请参见其基类 [page:BufferGeometry]。</p>
<h3>[property:Object parameters]</h3>
<p>
一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
</p>
<h2>方法Methods</h2>
<p>共有方法请参见其基类 [page:BufferGeometry]。</p>
<h2>源码Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>