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<!DOCTYPE html>
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<html lang="zh">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:BufferGeometry] →
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<h1>立方缓冲几何体([name])</h1>
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<p class="desc">
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[name] 是四边形的原始几何类,它通常使用构造函数所提供的 “width”、“height”、“depth” 参数来创建立方体或者不规则四边形。
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</p>
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<iframe id="scene" src="scenes/geometry-browser.html#BoxGeometry"></iframe>
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<script>
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// iOS iframe auto-resize workaround
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if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
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const scene = document.getElementById( 'scene' );
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scene.style.width = getComputedStyle( scene ).width;
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scene.style.height = getComputedStyle( scene ).height;
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scene.setAttribute( 'scrolling', 'no' );
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}
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</script>
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<h2>代码示例</h2>
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<code>
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const geometry = new THREE.BoxGeometry( 1, 1, 1 );
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const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
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const cube = new THREE.Mesh( geometry, material );
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scene.add( cube );
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</code>
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<h2>构造函数(Constructor)</h2>
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<h3>[name]([param:Float width], [param:Float height], [param:Float depth], [param:Integer widthSegments], [param:Integer heightSegments], [param:Integer depthSegments])</h3>
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<p>
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width — X 轴上面的宽度,默认值为 `1`。<br />
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height — Y 轴上面的高度,默认值为 `1`。<br />
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depth — Z 轴上面的深度,默认值为 `1`。<br />
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widthSegments — (可选)宽度的分段数,默认值是 `1`。<br />
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heightSegments — (可选)高度的分段数,默认值是 `1`。<br />
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depthSegments — (可选)深度的分段数,默认值是 `1`。
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</p>
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<h2>属性(Properties)</h2>
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<p>共有属性请参见其基类 [page:BufferGeometry]。</p>
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<h3>[property:Object parameters]</h3>
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<p>
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一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
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</p>
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<h2>方法(Methods)</h2>
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<p>共有方法请参见其基类 [page:BufferGeometry]。</p>
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<h2>源码(Source)</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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