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<!DOCTYPE html>
< html lang = "zh" >
< head >
< meta charset = "utf-8" / >
< base href = "../../../" / >
< script src = "page.js" > < / script >
< link type = "text/css" rel = "stylesheet" href = "page.css" / >
< / head >
< body >
< h1 > 立体相机([name]) < / h1 >
< p class = "desc" >
双透视摄像机(立体相机)常被用于创建[link:https://en.wikipedia.org/wiki/Anaglyph_3D 3D Anaglyph]( 3D立体影像)
或者[link:https://en.wikipedia.org/wiki/parallax_barrier Parallax Barrier](视差屏障)。
< / p >
< h2 > 例子< / h2 >
< p >
[example:webgl_effects_anaglyph effects / anaglyph ]< br / >
[example:webgl_effects_parallaxbarrier effects / parallaxbarrier ]< br / >
[example:webgl_effects_stereo effects / stereo ]
< / p >
< h2 > 构造器< / h2 >
< h3 > [name]( )< / h3 >
< h2 > 属性< / h2 >
< h3 > [property:Float aspect]< / h3 >
< p > 默认值是*1*.< / p >
< h3 > [property:Float eyeSep]< / h3 >
< p > 默认值是*0.064*.< / p >
< h3 > [property:PerspectiveCamera cameraL]< / h3 >
< p > 左摄像机,它被加入到了[page:Layers layer 1]中 —— 需要被左摄像机渲染的物体也应当要加入到这一层中。< / p >
< h3 > [property:PerspectiveCamera cameraR]< / h3 >
< p > 右摄像机,它被加入到了[page:Layers layer 2]中 —— 需要被右摄像机渲染的物体也应当要加入到这一层中。< / p >
< h2 > 方法< / h2 >
< h3 > [method:undefined update]( [param:PerspectiveCamera camera] )< / h3 >
< p >
基于摄像机通过场景,更新立体摄像机。
< / p >
< h2 > 源代码< / h2 >
< p >
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
< / p >
< / body >
< / html >