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<!DOCTYPE html>
< html lang = "zh" >
< head >
< meta charset = "utf-8" / >
< base href = "../../../" / >
< script src = "page.js" > < / script >
< link type = "text/css" rel = "stylesheet" href = "page.css" / >
< / head >
< body >
[page:Object3D] → [page:Camera] → [page:PerspectiveCamera] →
< h1 > 摄像机阵列([name]) < / h1 >
< p class = "desc" >
[name] 用于更加高效地使用一组已经预定义的摄像机来渲染一个场景。这将能够更好地提升VR场景的渲染性能。< br / >
一个 [name] 的实例中总是包含着一组子摄像机,应当为每一个子摄像机定义*viewport*(视口)这个属性,这一属性决定了由该子摄像机所渲染的视口区域的大小。
< / p >
< h2 > 例子< / h2 >
< p > [example:webgl_camera_array camera / array ]< / p >
< h2 > 构造函数< / h2 >
< h3 > [name]( [param:Array array] )< / h3 >
< p >
一个包含多个摄像机的数组。
< / p >
< h2 > 属性< / h2 >
< p > 共有属性请参见其基类[page:PerspectiveCamera]。< / p >
< h3 > [property:Array cameras]< / h3 >
< p >
摄像机数组。
< / p >
< h3 > [property:Boolean isArrayCamera]< / h3 >
< p >
只读属性,用于检查给定对象是否为[name]类型。
< / p >
< h2 > 方法< / h2 >
< p > 共有方法请参见其基类[page:PerspectiveCamera]。< / p >
< h2 > 源码< / h2 >
< p >
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
< / p >
< / body >
< / html >