You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
earthquake_3d_viewer_front/three/docs/api/en/textures/FramebufferTexture.html

99 lines
2.5 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Texture] &rarr;
<h1>[name]</h1>
<p class="desc">
This class can only be used in combination with
[page:WebGLRenderer.copyFramebufferToTexture]().
</p>
<code>
const pixelRatio = window.devicePixelRatio;
const textureSize = 128 * pixelRatio;
// instantiate a framebuffer texture
const frameTexture = new FramebufferTexture( textureSize, textureSize );
// calculate start position for copying part of the frame data
const vector = new Vector2();
vector.x = ( window.innerWidth * pixelRatio / 2 ) - ( textureSize / 2 );
vector.y = ( window.innerHeight * pixelRatio / 2 ) - ( textureSize / 2 );
// render the scene
renderer.clear();
renderer.render( scene, camera );
// copy part of the rendered frame into the framebuffer texture
renderer.copyFramebufferToTexture( frameTexture, vector );
</code>
<h2>Examples</h2>
<p>[example:webgl_framebuffer_texture]</p>
<h2>Constructor</h2>
<h3>
[name]( [param:Number width], [param:Number height] )
</h3>
<p>
[page:Number width] -- The width of the texture.<br />
[page:Number height] -- The height of the texture.
</p>
<h2>Properties</h2>
<p>See the base [page:Texture Texture] class for common properties.</p>
<h3>[property:Boolean generateMipmaps]</h3>
<p>Whether to generate mipmaps for the [name]. Default value is `false`.</p>
<h3>[property:Boolean isFramebufferTexture]</h3>
<p>Read-only flag to check if a given object is of type [name].</p>
<h3>[property:number magFilter]</h3>
<p>
How the texture is sampled when a texel covers more than one pixel. The
default is [page:Textures THREE.NearestFilter], which uses the value of
the closest texel.
<br /><br />
See [page:Textures texture constants] for details.
</p>
<h3>[property:number minFilter]</h3>
<p>
How the texture is sampled when a texel covers less than one pixel. The
default is [page:Textures THREE.NearestFilter], which uses the value of
the closest texel.
<br /><br />
See [page:Textures texture constants] for details.
</p>
<h3>[property:Boolean needsUpdate]</h3>
<p>True by default. This is required so that the canvas data is loaded.</p>
<h2>Methods</h2>
<p>See the base [page:Texture Texture] class for common methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>