You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
earthquake_3d_viewer_front/three/docs/api/en/renderers/WebGLRenderTarget.html

160 lines
5.1 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
<h1>[name]</h1>
<p class="desc">
A
[link:https://webglfundamentals.org/webgl/lessons/webgl-render-to-texture.html render target]
is a buffer where the video card draws pixels for a scene
that is being rendered in the background. It is used in different effects,
such as applying postprocessing to a rendered image before displaying it
on the screen.
</p>
<h2>Constructor</h2>
<h3>
[name]([param:Number width], [param:Number height], [param:Object options])
</h3>
<p>
[page:Float width] - The width of the renderTarget. Default is `1`.<br />
[page:Float height] - The height of the renderTarget. Default is `1`.<br />
options - optional object that holds texture parameters for an
auto-generated target texture and depthBuffer/stencilBuffer booleans. For
an explanation of the texture parameters see [page:Texture Texture]. The
following are valid options:<br /><br />
[page:Constant wrapS] - default is [page:Textures ClampToEdgeWrapping].
<br />
[page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping].
<br />
[page:Constant magFilter] - default is [page:Textures LinearFilter].
<br />
[page:Constant minFilter] - default is [page:Textures LinearFilter].
<br />
[page:Boolean generateMipmaps] - default is `false`.<br />
[page:Constant format] - default is [page:Textures RGBAFormat]. <br />
[page:Constant type] - default is [page:Textures UnsignedByteType]. <br />
[page:Number anisotropy] - default is `1`. See
[page:Texture.anisotropy]<br />
[page:Constant colorSpace] - default is [page:Textures NoColorSpace].
<br />
[page:String internalFormat] - default is `null`.<br />
[page:Boolean depthBuffer] - default is `true`. <br />
[page:Boolean stencilBuffer] - default is `false`.<br />
[page:Boolean resolveDepthBuffer] - default is `true`.<br />
[page:Boolean resolveStencilBuffer] - default is `true`.<br />
[page:Number samples] - default is `0`.<br />
[page:Number count] - default is `1`.<br /><br />
Creates a new [name]
</p>
<h2>Properties</h2>
<h3>[property:Boolean isWebGLRenderTarget]</h3>
<p>Read-only flag to check if a given object is of type [name].</p>
<h3>[property:number width]</h3>
<p>The width of the render target.</p>
<h3>[property:number height]</h3>
<p>The height of the render target.</p>
<h3>[property:Vector4 scissor]</h3>
<p>
A rectangular area inside the render target's viewport. Fragments that are
outside the area will be discarded.
</p>
<h3>[property:Boolean scissorTest]</h3>
<p>Indicates whether the scissor test is active or not.</p>
<h3>[property:Vector4 viewport]</h3>
<p>The viewport of this render target.</p>
<h3>[property:Texture texture]</h3>
<p>
This texture instance holds the rendered pixels. Use it as input for
further processing.
</p>
<h3>[property:Texture textures]</h3>
<p>
An array holding the [page:WebGLRenderTarget.texture texture] references
of multiple render targets configured with the [page:Number count] option.
</p>
<h3>[property:Boolean depthBuffer]</h3>
<p>Renders to the depth buffer. Default is true.</p>
<h3>[property:Boolean stencilBuffer]</h3>
<p>Renders to the stencil buffer. Default is false.</p>
<h3>[property:Boolean resolveDepthBuffer]</h3>
<p>
Defines whether the depth buffer should be resolved when rendering into a multisampled render target.
Default is `true`.
</p>
<h3>[property:Boolean resolveStencilBuffer]</h3>
<p>
Defines whether the stencil buffer should be resolved when rendering into a multisampled render target.
This property has no effect when [page:.resolveDepthBuffer] is set to `false`.
Default is `true`.
</p>
<h3>[property:DepthTexture depthTexture]</h3>
<p>
If set, the scene depth will be rendered to this texture. Default is null.
</p>
<h3>[property:Number samples]</h3>
<p>
Defines the count of MSAA samples. Default is `0`.
</p>
<h2>Methods</h2>
<h3>
[method:undefined setSize]( [param:Number width], [param:Number height] )
</h3>
<p>Sets the size of the render target.</p>
<h3>[method:WebGLRenderTarget clone]()</h3>
<p>Creates a copy of this render target.</p>
<h3>[method:this copy]( [param:WebGLRenderTarget source] )</h3>
<p>
Adopts the settings of the given render target. This is a structural copy so
no resources are shared between render targets after the copy. That includes
all MRT textures and the depth texture.
</p>
<h3>[method:undefined dispose]()</h3>
<p>
Frees the GPU-related resources allocated by this instance. Call this
method whenever this instance is no longer used in your app.
</p>
<p>
[page:EventDispatcher EventDispatcher] methods are available on this
class.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>