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90 lines
2.7 KiB
HTML
90 lines
2.7 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:WebGLRenderTarget] →
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<h1>[name]</h1>
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<p class="desc">
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Used by the [page:CubeCamera] as its [page:WebGLRenderTarget].
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</p>
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<h2>Examples</h2>
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<p>See [page:CubeCamera] for examples.</p>
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<h2>Constructor</h2>
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<h3>[name]([param:Number size], [param:Object options])</h3>
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<p>
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[page:Float size] - the size, in pixels. Default is `1`.<br />
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options - (optional) object that holds texture parameters for an
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auto-generated target texture and depthBuffer/stencilBuffer booleans. For
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an explanation of the texture parameters see [page:Texture Texture]. The
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following are valid options:<br /><br />
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[page:Constant wrapS] - default is [page:Textures ClampToEdgeWrapping].
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<br />
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[page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping].
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<br />
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[page:Constant magFilter] - default is [page:Textures .LinearFilter].
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<br />
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[page:Constant minFilter] - default is [page:Textures LinearFilter].
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<br />
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[page:Boolean generateMipmaps] - default is `false`.<br />
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[page:Constant format] - default is [page:Textures RGBAFormat]. <br />
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[page:Constant type] - default is [page:Textures UnsignedByteType]. <br />
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[page:Number anisotropy] - default is `1`. See
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[page:Texture.anisotropy]<br />
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[page:Constant colorSpace] - default is [page:Textures NoColorSpace].
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<br />
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[page:Boolean depthBuffer] - default is `true`.<br />
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[page:Boolean stencilBuffer] - default is `false`.<br /><br />
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Creates a new [name]
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</p>
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<h2>Properties</h2>
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<p>See [page:WebGLRenderTarget] for inherited properties.</p>
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<h2>Methods</h2>
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<p>See [page:WebGLRenderTarget] for inherited methods.</p>
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<h3>
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[method:this fromEquirectangularTexture]( [param:WebGLRenderer renderer], [param:Texture texture] )
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</h3>
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<p>
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[page:WebGLRenderer renderer] — the renderer.<br />
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[page:Texture texture] — the equirectangular texture.
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</p>
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<p>
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Use this method if you want to convert an equirectangular panorama to the
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cubemap format.
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</p>
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<h3>
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[method:undefined clear]( [param:WebGLRenderer renderer], [param:Boolean color],
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[param:Boolean depth], [param:Boolean stencil] )
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</h3>
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<p>
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Call this to clear the renderTarget's color, depth, and/or stencil
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buffers. The color buffer is set to the renderer's current clear color.
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Arguments default to `true`.
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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