You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

108 lines
3.1 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr;
<h1>[name]</h1>
<p class="desc">
Class representing triangular
[link:https://en.wikipedia.org/wiki/Polygon_mesh polygon mesh] based
objects. Also serves as a base for other classes such as
[page:SkinnedMesh].
</p>
<h2>Code Example</h2>
<code>
const geometry = new THREE.BoxGeometry( 1, 1, 1 );
const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
</code>
<h2>Constructor</h2>
<h3>
[name]( [param:BufferGeometry geometry], [param:Material material] )
</h3>
<p>
[page:BufferGeometry geometry] — (optional) an instance of
[page:BufferGeometry]. Default is a new [page:BufferGeometry].<br />
[page:Material material] — (optional) a single or an array of
[page:Material]. Default is a new [page:MeshBasicMaterial]
</p>
<h2>Properties</h2>
<p>See the base [page:Object3D] class for common properties.</p>
<h3>[property:BufferGeometry geometry]</h3>
<p>
An instance of [page:BufferGeometry] (or derived classes), defining the
object's structure.
</p>
<h3>[property:Boolean isMesh]</h3>
<p>Read-only flag to check if a given object is of type [name].</p>
<h3>[property:Material material]</h3>
<p>
An instance of material derived from the [page:Material] base class or an
array of materials, defining the object's appearance. Default is a
[page:MeshBasicMaterial].
</p>
<h3>[property:Array morphTargetInfluences]</h3>
<p>
An array of weights typically from 0-1 that specify how much of the morph
is applied. Undefined by default, but reset to a blank array by
[page:Mesh.updateMorphTargets updateMorphTargets].
</p>
<h3>[property:Object morphTargetDictionary]</h3>
<p>
A dictionary of morphTargets based on the morphTarget.name property.
Undefined by default, but rebuilt [page:Mesh.updateMorphTargets updateMorphTargets].
</p>
<h2>Methods</h2>
<p>See the base [page:Object3D] class for common methods.</p>
<h3>
[method:Vector3 getVertexPosition]( [param:Integer index], [param:Vector3 target] )
</h3>
<p>
Get the local-space position of the vertex at the given index, taking into
account the current animation state of both morph targets and skinning.
</p>
<h3>
[method:undefined raycast]( [param:Raycaster raycaster], [param:Array intersects] )
</h3>
<p>
Get intersections between a casted ray and this mesh.
[page:Raycaster.intersectObject] will call this method, but the results
are not ordered.
</p>
<h3>[method:undefined updateMorphTargets]()</h3>
<p>
Updates the morphTargets to have no influence on the object. Resets the
[page:Mesh.morphTargetInfluences morphTargetInfluences] and
[page:Mesh.morphTargetDictionary morphTargetDictionary] properties.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>