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94 lines
2.6 KiB
HTML
94 lines
2.6 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Object3D] → [page:Light] →
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<h1>[name]</h1>
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<p class="desc">
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A light source positioned directly above the scene, with color fading from
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the sky color to the ground color. <br /><br />
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This light cannot be used to cast shadows.
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</p>
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<h2>Code Example</h2>
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<code>
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const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 );
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scene.add( light );
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</code>
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<h2>Examples</h2>
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<p>
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[example:webgl_animation_skinning_blending animation / skinning / blending ]<br />
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[example:webgl_lights_hemisphere lights / hemisphere ]<br />
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[example:misc_controls_pointerlock controls / pointerlock ]<br />
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[example:webgl_loader_collada_kinematics loader / collada / kinematics ]<br />
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[example:webgl_loader_stl loader / stl ]
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</p>
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<h2>Constructor</h2>
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<h3>
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[name]( [param:Integer skyColor], [param:Integer groundColor],
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[param:Float intensity] )
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</h3>
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<p>
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[page:Integer skyColor] - (optional) hexadecimal color of the sky. Default
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is 0xffffff.<br />
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[page:Integer groundColor] - (optional) hexadecimal color of the ground.
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Default is 0xffffff.<br />
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[page:Float intensity] - (optional) numeric value of the light's
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strength/intensity. Default is `1`.<br /><br />
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Creates a new [name].
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</p>
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<h2>Properties</h2>
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<p>See the base [page:Light Light] class for common properties.</p>
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<h3>[property:Float color]</h3>
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<p>
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The light's sky color, as passed in the constructor. Default is a new
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[page:Color] set to white (0xffffff).
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</p>
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<h3>[property:Float groundColor]</h3>
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<p>
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The light's ground color, as passed in the constructor. Default is a new
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[page:Color] set to white (0xffffff).
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</p>
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<h3>[property:Boolean isHemisphereLight]</h3>
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<p>Read-only flag to check if a given object is of type [name].</p>
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<h3>[property:Vector3 position]</h3>
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<p>
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This is set equal to [page:Object3D.DEFAULT_UP] (0, 1, 0), so that the
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light shines from the top down.
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</p>
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<h2>Methods</h2>
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<p>See the base [page:Light Light] class for common methods.</p>
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<h3>[method:this copy]( [param:HemisphereLight source] )</h3>
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<p>
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Copies the value of [page:.color color], [page:.intensity intensity] and
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[page:.groundColor groundColor] from the [page:Light source] light into
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this one.
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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