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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:BufferGeometry] &rarr;
<h1>[name]</h1>
<p class="desc">
Creates meshes with axial symmetry like vases. The lathe rotates around
the Y axis.
</p>
<iframe
id="scene"
src="scenes/geometry-browser.html#LatheGeometry"
></iframe>
<script>
// iOS iframe auto-resize workaround
if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
const scene = document.getElementById( 'scene' );
scene.style.width = getComputedStyle( scene ).width;
scene.style.height = getComputedStyle( scene ).height;
scene.setAttribute( 'scrolling', 'no' );
}
</script>
<h2>Code Example</h2>
<code>
const points = [];
for ( let i = 0; i < 10; i ++ ) {
points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * 10 + 5, ( i - 5 ) * 2 ) );
}
const geometry = new THREE.LatheGeometry( points );
const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
const lathe = new THREE.Mesh( geometry, material );
scene.add( lathe );
</code>
<h2>Constructor</h2>
<h3>
[name]([param:Array points], [param:Integer segments], [param:Float
phiStart], [param:Float phiLength])
</h3>
<p>
points — Array of Vector2s. The x-coordinate of each point must be greater
than zero. Default is an array with (0,-0.5), (0.5,0) and (0,0.5) which
creates a simple diamond shape.<br />
segments — the number of circumference segments to generate. Default is
12.<br />
phiStart — the starting angle in radians. Default is `0`.<br />
phiLength — the radian (0 to 2PI) range of the lathed section 2PI is a
closed lathe, less than 2PI is a portion. Default is 2PI.
</p>
<p>This creates a [name] based on the parameters.</p>
<h2>Properties</h2>
<p>See the base [page:BufferGeometry] class for common properties.</p>
<h3>[property:Object parameters]</h3>
<p>
An object with a property for each of the constructor parameters. Any
modification after instantiation does not change the geometry.
</p>
<h2>Methods</h2>
<p>See the base [page:BufferGeometry] class for common methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>