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49 lines
1.4 KiB
HTML
49 lines
1.4 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Object3D] → [page:Camera] → [page:PerspectiveCamera] →
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<h1>[name]</h1>
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<p class="desc">
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[name] can be used in order to efficiently render a scene with a
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predefined set of cameras. This is an important performance aspect for
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rendering VR scenes.<br />
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An instance of [name] always has an array of sub cameras. It's mandatory
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to define for each sub camera the `viewport` property which determines the
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part of the viewport that is rendered with this camera.
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</p>
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<h2>Examples</h2>
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<p>[example:webgl_camera_array camera / array ]</p>
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<h2>Constructor</h2>
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<h3>[name]( [param:Array array] )</h3>
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<p>An array of cameras.</p>
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<h2>Properties</h2>
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<p>See the base [page:PerspectiveCamera] class for common properties.</p>
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<h3>[property:Array cameras]</h3>
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<p>An array of cameras.</p>
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<h3>[property:Boolean isArrayCamera]</h3>
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<p>Read-only flag to check if a given object is of type [name].</p>
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<h2>Methods</h2>
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<p>See the base [page:PerspectiveCamera] class for common methods.</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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