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earthquake_3d_viewer_front/three/docs/api/ar/constants/CustomBlendingEquations.html

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<h1>ثوابت معادلات الدمج المخصصة (Custom Blending Equation Constants)</h1>
<p>
تعمل هذه الثوابت مع جميع أنواع المواد. يتم تعيين وضع الدمج للمادة أولاً إلى THREE.CustomBlending، ثم تعيين معادلة الدمج المطلوبة وعامل المصدر وعامل الوجهة.
</p>
<h2>مثال للكود</h2>
<code>
const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
material.blending = THREE.CustomBlending;
material.blendEquation = THREE.AddEquation; //default
material.blendSrc = THREE.SrcAlphaFactor; //default
material.blendDst = THREE.OneMinusSrcAlphaFactor; //default
</code>
<h2>أمثلة (Examples)</h2>
<p>
[example:webgl_materials_blending_custom materials / blending / custom ]
</p>
<h2>معادلات الدمج (Blending Equations)</h2>
<code>
THREE.AddEquation
THREE.SubtractEquation
THREE.ReverseSubtractEquation
THREE.MinEquation
THREE.MaxEquation
</code>
<h2>عوامل المصدر (Source Factors)</h2>
<code>
THREE.ZeroFactor
THREE.OneFactor
THREE.SrcColorFactor
THREE.OneMinusSrcColorFactor
THREE.SrcAlphaFactor
THREE.OneMinusSrcAlphaFactor
THREE.DstAlphaFactor
THREE.OneMinusDstAlphaFactor
THREE.DstColorFactor
THREE.OneMinusDstColorFactor
THREE.SrcAlphaSaturateFactor
</code>
<h2>عوامل الوجهة (Destination Factors)</h2>
<p>
جميع عوامل المصدر صالحة كعوامل وجهة، باستثناء
<code>THREE.SrcAlphaSaturateFactor</code>
</p>
<h2>المصدر (Source)</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
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