You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
weitw 9e472fef41 需求4第一阶段 3 weeks ago
..
.github 需求4第一阶段 3 weeks ago
build 需求4第一阶段 3 weeks ago
docs 需求4第一阶段 3 weeks ago
editor 需求4第一阶段 3 weeks ago
examples 需求4第一阶段 3 weeks ago
files 需求4第一阶段 3 weeks ago
manual 需求4第一阶段 3 weeks ago
playground 需求4第一阶段 3 weeks ago
src 需求4第一阶段 3 weeks ago
test 需求4第一阶段 3 weeks ago
utils 需求4第一阶段 3 weeks ago
.editorconfig 需求4第一阶段 3 weeks ago
.eslintrc.json 需求4第一阶段 3 weeks ago
.gitattributes 需求4第一阶段 3 weeks ago
.gitignore 需求4第一阶段 3 weeks ago
LICENSE 需求4第一阶段 3 weeks ago
README.md 需求4第一阶段 3 weeks ago
SECURITY.md 需求4第一阶段 3 weeks ago
icon.png 需求4第一阶段 3 weeks ago
package-lock.json 需求4第一阶段 3 weeks ago
package.json 需求4第一阶段 3 weeks ago

README.md

three.js

NPM Package Build Size NPM Downloads Discord DeepWiki

JavaScript 3D library

The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include WebGL and WebGPU renderers but SVG and CSS3D renderers are also available as addons.

ExamplesDocsManualWikiMigratingQuestionsForumDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'three';

const width = window.innerWidth, height = window.innerHeight;

// init

const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 );
camera.position.z = 1;

const scene = new THREE.Scene();

const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();

const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( width, height );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );

// animation

function animate( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything goes well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases