import { Command } from '../Command.js'; class SetGeometryValueCommand extends Command { /** * @param {Editor} editor * @param {THREE.Object3D|null} [object=null] * @param {string} [attributeName=''] * @param {number|string|boolean|Object|null} [newValue=null] * @constructor */ constructor( editor, object = null, attributeName = '', newValue = null ) { super( editor ); this.type = 'SetGeometryValueCommand'; this.name = editor.strings.getKey( 'command/SetGeometryValue' ) + ': ' + attributeName; this.object = object; this.attributeName = attributeName; this.oldValue = ( object !== null ) ? object.geometry[ attributeName ] : null; this.newValue = newValue; } execute() { this.object.geometry[ this.attributeName ] = this.newValue; this.editor.signals.objectChanged.dispatch( this.object ); this.editor.signals.geometryChanged.dispatch(); this.editor.signals.sceneGraphChanged.dispatch(); } undo() { this.object.geometry[ this.attributeName ] = this.oldValue; this.editor.signals.objectChanged.dispatch( this.object ); this.editor.signals.geometryChanged.dispatch(); this.editor.signals.sceneGraphChanged.dispatch(); } toJSON() { const output = super.toJSON( this ); output.objectUuid = this.object.uuid; output.attributeName = this.attributeName; output.oldValue = this.oldValue; output.newValue = this.newValue; return output; } fromJSON( json ) { super.fromJSON( json ); this.object = this.editor.objectByUuid( json.objectUuid ); this.attributeName = json.attributeName; this.oldValue = json.oldValue; this.newValue = json.newValue; } } export { SetGeometryValueCommand };