feat:固定坐标轴、显示井name

dev-1.4
weitw 3 weeks ago
parent fde26416c7
commit 2c5c35709c

@ -8,6 +8,8 @@ const interfaceUrl = 'http://127.0.0.1:5000';
const uploadFiles = document.getElementById('uploadFiles');
const uploadBtn = document.getElementById('uploadBtn');
const serverFilesDiv = document.getElementById('serverFiles');
let startClick = true;
let isMulFiles = false;
// 目录选择 & 列表渲染
uploadBtn.addEventListener('click', async ()=>{
@ -121,7 +123,7 @@ function initScene() {
camera = new THREE.PerspectiveCamera(50, C.clientWidth / C.clientHeight, 0.1, 5000);
camera.position.set(200, 200, -1600);
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer = new THREE.WebGLRenderer({ antialias: true, preserveDrawingBuffer: true });
renderer.setSize(C.clientWidth, C.clientHeight);
C.appendChild(renderer.domElement);
@ -248,6 +250,7 @@ function initScene() {
fetch(interfaceUrl + '/get_cells')
.then(r => r.json())
.then(({ points }) => {
// 1) 构造所有点的 BufferGeometry
const geo = new THREE.BufferGeometry();
const pos = new Float32Array(points.length * 3);
points.forEach((p, i) => {
@ -257,6 +260,7 @@ function initScene() {
});
geo.setAttribute('position', new THREE.BufferAttribute(pos, 3));
// 2) 绘制所有点
const mat = new THREE.PointsMaterial({
color: 'blue',
size: 20,
@ -264,9 +268,31 @@ function initScene() {
depthWrite: false,
depthTest: false
});
const perfs = new THREE.Points(geo, mat);
perfs.renderOrder = 212; // 最后画
scene.add(perfs);
const pointCloud = new THREE.Points(geo, mat);
pointCloud.renderOrder = 212;
scene.add(pointCloud);
// 3) 针对每个点,添加一个 CSS2D 标签显示它的 name
points.forEach(p => {
const span = document.createElement('span');
span.className = 'cell-label';
span.textContent = p.name;
Object.assign(span.style, {
fontSize: '12px',
color: '#e82121',
background: 'transparent', // 或者小半透明背景
padding: '0 2px', // 左右留点空白
lineHeight: '1em',
whiteSpace: 'nowrap',
pointerEvents: 'none',
display: 'inline-block' // 让 span 能设置宽高、padding
});
// 用 span 生成标签对象
const label = new CSS2DObject(span);
label.position.set(p.x, p.y, p.z + 3);
label.renderOrder = 213;
scene.add(label);
});
});
axisGroup = new THREE.Group();
@ -297,7 +323,6 @@ function initScene() {
controls.update();
}
zoomByScroll(8, 0.99);
// drawAxes();
}
function drawAxes() {
@ -473,6 +498,7 @@ function applyView() {
controls.target.copy(center);
camera.lookAt(center);
controls.update();
console.log("切换视图:" + sel);
}
function initControls() {
@ -495,7 +521,11 @@ function initControls() {
if (et > timeMax) et = timeMax;
endTime.value = et;
});
document.getElementById('viewSelect').onchange = applyView;
viewSelect.addEventListener('change', () => {
// 确保 currentGroup 有值
currentGroup = currentGroup || dataGroup;
applyView();
});
}
function getStartEndInput() {
@ -520,101 +550,39 @@ function updateTimeLabel(timeValue) {
labelEl.innerText = updated;
}
function checkFileStatus() {
const selected = Array.from(
document.querySelectorAll('#serverFiles input:checked')
).map(cb => cb.value);
if (!selected.length) {
return alert('请先勾选要渲染的文件');
}
console.log("文件数量:" + selected.length);
if (selected.length > 1) {
console.log("多文件");
isMulFiles = true;
}
return selected;
}
// 简单渲染
async function renderSimple() {
startClick = true;
const selected = checkFileStatus();
// 1) 读取所有输入参数
let { start, end } = getStartEndInput();
const startSec = start * 60;
const endSec = end * 60;
const levels = +document.getElementById('levels').value;
const gridRes = +document.getElementById('gridRes').value;
const tau = +document.getElementById('tau').value;
const S1 = +document.getElementById('S1').value, R1 = +document.getElementById('R1').value;
const S2 = +document.getElementById('S2').value, R2 = +document.getElementById('R2').value;
const S3 = +document.getElementById('S3').value, R3 = +document.getElementById('R3').value;
const opacity = +document.getElementById('meshOpacity').value;
// 2) 找到所有被勾选的文件
const selected = Array.from(
document.querySelectorAll('#serverFiles input:checked')
).map(cb => cb.value);
if (!selected.length) {
return alert('请先勾选要渲染的文件');
}
// 3) 清空旧的数据 Group但保留坐标轴
dataGroup.clear();
// 4) 对每个文件,拉数据并生成一组等值面,添加到 dataGroup
for (const fn of selected) {
const url = new URL(interfaceUrl + '/get_meshes');
url.searchParams.set('file', fn);
url.searchParams.set('levels', levels);
url.searchParams.set('energy_thresh', tau);
url.searchParams.set('grid_res', gridRes);
url.searchParams.set('S1', S1);
url.searchParams.set('R1', R1);
url.searchParams.set('S2', S2);
url.searchParams.set('R2', R2);
url.searchParams.set('S3', S3);
url.searchParams.set('R3', R3);
url.searchParams.set('startTime', startSec);
url.searchParams.set('endTime', endSec);
const res = await fetch(url);
const { meshes, bounds, volume } = await res.json();
// (可选)更新总体积或显示最后一个文件的体积
document.getElementById('volume').innerText = '体积:' + volume + '立方米';
// 构造一个小组来承载当前文件所有层
const group = new THREE.Group();
group.position.set(bounds.x[0], bounds.y[0], bounds.z[0]);
for (let i = 0; i < meshes.length; i++) {
const m = meshes[i];
const geom = new THREE.BufferGeometry();
geom.setAttribute(
'position',
new THREE.BufferAttribute(new Float32Array(m.vertices.flat()), 3)
);
geom.setIndex(
new THREE.BufferAttribute(new Uint32Array(m.faces.flat()), 1)
);
geom.computeVertexNormals();
const mat = new THREE.MeshPhongMaterial({
color: getHeatColor(i / (meshes.length - 1)),
transparent: true,
opacity: opacity,
side: THREE.DoubleSide,
shininess: 14,
specular: 0x888888,
depthWrite: false,
depthTest: true
});
const mesh = new THREE.Mesh(geom, mat);
mesh.renderOrder = i;
group.add(mesh);
}
// 把这个文件的等值面组加入 dataGroup
dataGroup.add(group);
}
// 5) 重新聚焦到所有数据的中央(可选)
const box = new THREE.Box3().setFromObject(dataGroup);
const center = box.getCenter(new THREE.Vector3());
controls.target.copy(center);
camera.position.set(center.x, center.y, center.z + box.getSize(new THREE.Vector3()).length());
controls.update();
await renderFrame(start, end);
}
// 播放start 固定endLabel 动态
async function startPlay() {
startClick = true;
const selected = checkFileStatus();
// 3) 清空旧的数据 Group但保留坐标轴
dataGroup.clear();
const { start, end } = getStartEndInput();
let current = start;
document.getElementById('timeLabel').innerText = current;
@ -625,6 +593,7 @@ async function startPlay() {
while (isPlaying && current <= end) {
current += interval;
// 4) 对每个文件,拉数据并生成一组等值面,添加到 dataGroup
await renderFrame(start, current);
document.getElementById('timeLabel').innerText = current;
}
@ -638,32 +607,52 @@ function stopPlay() {
alert("结束");
}
// 录制:逻辑跟播放一样,每帧多存图
async function startRecording() {
const { start, end } = getStartEndInput();
let current = start;
document.getElementById('timeLabel').innerText = current;
isPlaying = true;
frameIdx = 0;
await fetch(interfaceUrl + '/init_frames', { method: 'POST' });
const interval = getIntervalMin();
async function savePng() {
// —— 用 WebGL + CSS2D canvas 合成一张图
renderer.render(scene, camera);
labelRenderer.render(scene, camera);
while (isPlaying && current <= end) {
current += interval;
await renderFrame(start, current);
// 拿 WebGL 图
const webglDataURL = renderer.domElement.toDataURL('image/png');
const webglImg = new Image();
webglImg.src = webglDataURL;
await new Promise(r => webglImg.onload = r);
// 拿标签层CSS2DRenderer——这里还是用 html2canvas只拍 labels div
const labelShot = await html2canvas(labelRenderer.domElement, {
backgroundColor: null,
useCORS: true,
allowTaint: true,
width: renderer.domElement.width,
height: renderer.domElement.height
});
// 截图上传
const shot = await html2canvas(container, { backgroundColor: null, useCORS: true });
const png = shot.toDataURL();
await fetch(interfaceUrl + '/save_frame', {
// 合并
const w = renderer.domElement.width, h = renderer.domElement.height;
const combo = document.createElement('canvas');
combo.width = w; combo.height = h;
const ctx = combo.getContext('2d');
ctx.drawImage(webglImg, 0, 0, w, h);
ctx.drawImage(labelShot, 0, 0, w, h);
// 画左上角的时间和体积(用白字,无背景)
const timeText = document.getElementById('timeStamp').textContent;
const volumeText = document.getElementById('volume').textContent;
ctx.font = '16px sans-serif';
ctx.fillStyle = '#000';
ctx.fillText(timeText, 10, 25); // 调整 y 使文字在合适位置
ctx.fillText(volumeText, 10, 45);
// 上传
const png = combo.toDataURL('image/png');
await fetch(interfaceUrl + '/save_frame', {
method: 'POST',
headers: { 'Content-Type':'application/json' },
body: JSON.stringify({ idx: frameIdx++, image: png })
});
document.getElementById('timeLabel').innerText = current;
}
});
}
async function downloadGIF() {
// 合成 GIF 并下载
const res = await fetch(interfaceUrl + '/make_gif');
const blob = await res.blob();
@ -672,26 +661,58 @@ async function startRecording() {
a.href = url; a.download = `animation_${Date.now()}.gif`;
document.body.appendChild(a); a.click();
URL.revokeObjectURL(url);
}
stopPlay();
// 录制:逻辑跟播放一样,每帧多存图
async function startRecording() {
startClick = true;
const selected = checkFileStatus();
// 3) 清空旧的数据 Group但保留坐标轴
dataGroup.clear();
const { start, end } = getStartEndInput();
let current = start;
document.getElementById('timeLabel').innerText = current;
isPlaying = true;
frameIdx = 0;
await fetch(interfaceUrl + '/init_frames', { method: 'POST' });
const interval = getIntervalMin();
while (isPlaying && current <= end) {
current += interval;
await renderFrame(start, current);
await savePng();
document.getElementById('timeLabel').innerText = current;
}
downloadGIF();
stopPlay();
}
let initialFocused = false;
// —— 渲染单帧到 dataGroup保持不变只做数据 & Three.js 渲染)——
async function renderFrame(startTime, endTime) {
console.log("处理范围:" + startTime + "," + endTime);
startTime = startTime * 60;
endTime = endTime * 60;
const levels = +document.getElementById('levels').value; // 等值面层数
const gridRes = +document.getElementById('gridRes').value; // 体素尺寸
const tau = +document.getElementById('tau').value; // 阈值
const S1 = +document.getElementById('S1').value,
R1 = +document.getElementById('R1').value;
const S2 = +document.getElementById('S2').value,
R2 = +document.getElementById('R2').value;
const S3 = +document.getElementById('S3').value,
R3 = +document.getElementById('R3').value;
const opacity = +document.getElementById('meshOpacity').value;
// 前端时间输入是分钟,需要转换成秒再传给后端
// 1) 读取所有输入参数
const levels = +document.getElementById('levels').value;
const gridRes = +document.getElementById('gridRes').value;
const tau = +document.getElementById('tau').value;
const S1 = +document.getElementById('S1').value, R1 = +document.getElementById('R1').value;
const S2 = +document.getElementById('S2').value, R2 = +document.getElementById('R2').value;
const S3 = +document.getElementById('S3').value, R3 = +document.getElementById('R3').value;
const opacity = +document.getElementById('meshOpacity').value;
// 2) 构造 URL只针对传入的那些文件
const url = new URL(interfaceUrl + '/get_meshes');
url.searchParams.set('levels', levels);
url.searchParams.set('energy_thresh', tau);
url.searchParams.set('grid_res', gridRes);
url.searchParams.set('S1', S1);
url.searchParams.set('R1', R1);
url.searchParams.set('S2', S2);
url.searchParams.set('R2', R2);
url.searchParams.set('S3', S3);
url.searchParams.set('R3', R3);
url.searchParams.set('startTime', startTime * 60);
url.searchParams.set('endTime', endTime * 60);
// 前端时间输入是分钟,需要转换成秒再传给后端
const timeLabelVal = getCurrentLabel() * 60;
updateBaseDate(); // 保证读到最新输入
@ -702,97 +723,65 @@ async function renderFrame(startTime, endTime) {
document.getElementById('timeStamp').innerText = `${actualDate.getFullYear()}-${(actualDate.getMonth() + 1).toString().padStart(2, '0')}-${actualDate.getDate().toString().padStart(2, '0')} ${hh}:${mm}:${ss}`;
const url = `${interfaceUrl}/get_meshes?levels=${levels}`
+ `&energy_thresh=${tau}&grid_res=${gridRes}`
+ `&S1=${S1}&R1=${R1}&S2=${S2}&R2=${R2}&S3=${S3}&R3=${R3}`
+ `&startTime=${startTime}&endTime=${endTime}`;
const { meshes, bounds, volume } = await (await fetch(url)).json();
const selected = checkFileStatus();
let volumeTotal = 0;
document.getElementById('volume').innerText = '体积:' + volume + '立方米';
for (let i = 0; i < selected.length; i++) {
url.searchParams.set('file', selected[i]);
const newG = new THREE.Group();
newG.position.set(bounds.x[0], bounds.y[0], bounds.z[0]);
for (let i = 0; i < meshes.length; i++) {
const m = meshes[i];
const geom = new THREE.BufferGeometry();
geom.setAttribute('position', new THREE.BufferAttribute(
new Float32Array(m.vertices.flat()), 3
));
geom.setIndex(new THREE.BufferAttribute(
new Uint32Array(m.faces.flat()), 1
));
geom.computeVertexNormals();
const iso = i / (levels - 1);
const mat = new THREE.MeshPhongMaterial({
color: getHeatColor(iso),
transparent: true,
side: THREE.DoubleSide,
opacity: opacity,
shininess: 14, // 控制高光粗细
specular: 0x888888, // 高光颜色
depthWrite: false,
depthTest: true
});
const mesh = new THREE.Mesh(geom, mat);
// mesh.renderOrder = meshes.length - i;
mesh.renderOrder = i;
newG.add(mesh);
}
// 3) 拿数据并渲染到 dataGroup
const res = await fetch(url);
const { meshes, bounds, volume } = await res.json();
volumeTotal += volume;
document.getElementById('volume').innerText = '体积:' + volumeTotal + '立方米';
scene.add(newG);
if (currentGroup) {
scene.remove(currentGroup);
currentGroup.traverse(o => o.geometry && o.geometry.dispose());
}
currentGroup = newG;
// 仅第一次渲染时对焦
if (!initialFocused) {
const box = new THREE.Box3().setFromObject(currentGroup);
const ctr = box.getCenter(new THREE.Vector3());
controls.target.copy(ctr);
camera.position.set(ctr.x, ctr.y, ctr.z);
controls.update();
initialFocused = true;
const group = new THREE.Group();
group.position.set(bounds.x[0], bounds.y[0], bounds.z[0]);
for (let j = 0; j < meshes.length; j++) {
const m = meshes[j];
const geom = new THREE.BufferGeometry();
geom.setAttribute(
'position',
new THREE.BufferAttribute(new Float32Array(m.vertices.flat()), 3)
);
geom.setIndex(new THREE.BufferAttribute(
new Uint32Array(m.faces.flat()), 1
));
geom.computeVertexNormals();
const mat = new THREE.MeshPhongMaterial({
color: getHeatColor(j/(meshes.length-1)),
transparent: true,
opacity,
side: THREE.DoubleSide,
shininess: 14,
specular: 0x888888,
depthWrite: false,
depthTest: true
});
const mesh = new THREE.Mesh(geom, mat);
mesh.renderOrder = j;
group.add(mesh);
}
drawAxes();
// 后续帧只更新 mesh不触碰 camera.target
controls.update();
renderer.render(scene, camera);
labelRenderer.render(scene, camera);
applyView();
// applyAngles();
}
// 新增:根据两个输入框的度数,计算摄像机球坐标
function applyAngles() {
// 1) 解析当前角度输入
const azDeg = Number(document.getElementById('azimuth').value);
const poDeg = Number(document.getElementById('polar').value);
const az = THREE.MathUtils.degToRad(azDeg);
const po = THREE.MathUtils.degToRad(poDeg);
// 2) 取出并更新 OrbitControls 自己维护的 target
const target = controls.target; // **不要** clone()
// 3) 球面半径:相机到 target 的当前距离(保持不变)
const radius = camera.position.distanceTo(target);
// 4) 用球坐标公式计算新的相机位置
const sinP = Math.sin(po);
const cosP = Math.cos(po);
const sinA = Math.sin(az);
const cosA = Math.cos(az);
if (i === 0) {
// 第一次才清,第二个及以后直接叠加
dataGroup.clear();
}
dataGroup.add(group);
}
// 4) 第一次聚焦:如果不 “锁定坐标轴”
const fixAxes = document.getElementById('fixAxes').checked;
if (startClick && !fixAxes) {
drawAxes();
const box = new THREE.Box3().setFromObject(dataGroup);
const ctr = box.getCenter(new THREE.Vector3());
controls.target.copy(ctr);
camera.position.set(
target.x + radius * sinP * cosA,
target.y + radius * cosP,
target.z + radius * sinP * sinA
ctr.x, ctr.y,
ctr.z + box.getSize(new THREE.Vector3()).length()
);
// 5) 让相机正对 target
camera.lookAt(target);
// 6) 同步 OrbitControls 的内部状态一次,之后不要在本函数里重复调用
controls.update();
}
}
startClick = false;
}

@ -108,14 +108,14 @@
</head>
<body>
时间和体积显示
<div id="timeStamp" style="position:absolute;top:10px;left:10px;
padding:4px 8px;background:rgba(0,0,0,0.5);color:#fff;z-index:50;">—</div>
<div id="volume" style="position:absolute;top:50px;left:10px;
padding:4px 8px;background:rgba(0,0,0,0.5);color:#fff;z-index:50;">—</div>
<!-- 多图渲染区 -->
<div id="container"></div>
<div id="renderArea" style="position:relative; width:100%; height:100%;">
<!-- 把时间和体积也放进来 -->
<div id="timeStamp" style="position:absolute; top:10px; left:10px;
padding:4px 8px; background:rgba(0,0,0,0.5); color:#fff; z-index:50;">—</div>
<div id="volume" style="position:absolute; top:50px; left:10px;
padding:4px 8px; background:rgba(0,0,0,0.5); color:#fff; z-index:50;">—</div>
<div id="container" style="width:100%; height:100%;"></div>
</div>
<!-- 右侧配置栏 -->
<div id="controls">
@ -190,6 +190,9 @@
<label>俯仰角Polar, °)
<input id="polar" type="number" value="180" step="1"/>
</label>
<label>固定坐标轴
<input id="fixAxes" type="checkbox"/>
</label>
<hr/>
<label>时间范围
<input id="startTime" type="number" value="0" min="0"/> -

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