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earthquake_3d_viewer_front/three/manual/examples/voxel-geometry-culled-faces...

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<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - Voxel Geometry - Culled Faces</title>
<style>
html, body {
height: 100%;
margin: 0;
}
#c {
width: 100%;
height: 100%;
display: block;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
</body>
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js",
"three/addons/": "../../examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
class VoxelWorld {
constructor( cellSize ) {
this.cellSize = cellSize;
this.cellSliceSize = cellSize * cellSize;
this.cell = new Uint8Array( cellSize * cellSize * cellSize );
}
computeVoxelOffset( x, y, z ) {
const { cellSize, cellSliceSize } = this;
const voxelX = THREE.MathUtils.euclideanModulo( x, cellSize ) | 0;
const voxelY = THREE.MathUtils.euclideanModulo( y, cellSize ) | 0;
const voxelZ = THREE.MathUtils.euclideanModulo( z, cellSize ) | 0;
return voxelY * cellSliceSize +
voxelZ * cellSize +
voxelX;
}
getCellForVoxel( x, y, z ) {
const { cellSize } = this;
const cellX = Math.floor( x / cellSize );
const cellY = Math.floor( y / cellSize );
const cellZ = Math.floor( z / cellSize );
if ( cellX !== 0 || cellY !== 0 || cellZ !== 0 ) {
return null;
}
return this.cell;
}
setVoxel( x, y, z, v ) {
const cell = this.getCellForVoxel( x, y, z );
if ( ! cell ) {
return; // TODO: add a new cell?
}
const voxelOffset = this.computeVoxelOffset( x, y, z );
cell[ voxelOffset ] = v;
}
getVoxel( x, y, z ) {
const cell = this.getCellForVoxel( x, y, z );
if ( ! cell ) {
return 0;
}
const voxelOffset = this.computeVoxelOffset( x, y, z );
return cell[ voxelOffset ];
}
generateGeometryDataForCell( cellX, cellY, cellZ ) {
const { cellSize } = this;
const positions = [];
const normals = [];
const indices = [];
const startX = cellX * cellSize;
const startY = cellY * cellSize;
const startZ = cellZ * cellSize;
for ( let y = 0; y < cellSize; ++ y ) {
const voxelY = startY + y;
for ( let z = 0; z < cellSize; ++ z ) {
const voxelZ = startZ + z;
for ( let x = 0; x < cellSize; ++ x ) {
const voxelX = startX + x;
const voxel = this.getVoxel( voxelX, voxelY, voxelZ );
if ( voxel ) {
// There is a voxel here but do we need faces for it?
for ( const { dir, corners } of VoxelWorld.faces ) {
const neighbor = this.getVoxel(
voxelX + dir[ 0 ],
voxelY + dir[ 1 ],
voxelZ + dir[ 2 ] );
if ( ! neighbor ) {
// this voxel has no neighbor in this direction so we need a face.
const ndx = positions.length / 3;
for ( const pos of corners ) {
positions.push( pos[ 0 ] + x, pos[ 1 ] + y, pos[ 2 ] + z );
normals.push( ...dir );
}
indices.push(
ndx, ndx + 1, ndx + 2,
ndx + 2, ndx + 1, ndx + 3,
);
}
}
}
}
}
}
return {
positions,
normals,
indices,
};
}
}
VoxelWorld.faces = [
{ // left
dir: [ - 1, 0, 0, ],
corners: [
[ 0, 1, 0 ],
[ 0, 0, 0 ],
[ 0, 1, 1 ],
[ 0, 0, 1 ],
],
},
{ // right
dir: [ 1, 0, 0, ],
corners: [
[ 1, 1, 1 ],
[ 1, 0, 1 ],
[ 1, 1, 0 ],
[ 1, 0, 0 ],
],
},
{ // bottom
dir: [ 0, - 1, 0, ],
corners: [
[ 1, 0, 1 ],
[ 0, 0, 1 ],
[ 1, 0, 0 ],
[ 0, 0, 0 ],
],
},
{ // top
dir: [ 0, 1, 0, ],
corners: [
[ 0, 1, 1 ],
[ 1, 1, 1 ],
[ 0, 1, 0 ],
[ 1, 1, 0 ],
],
},
{ // back
dir: [ 0, 0, - 1, ],
corners: [
[ 1, 0, 0 ],
[ 0, 0, 0 ],
[ 1, 1, 0 ],
[ 0, 1, 0 ],
],
},
{ // front
dir: [ 0, 0, 1, ],
corners: [
[ 0, 0, 1 ],
[ 1, 0, 1 ],
[ 0, 1, 1 ],
[ 1, 1, 1 ],
],
},
];
function main() {
const canvas = document.querySelector( '#c' );
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
const cellSize = 32;
const fov = 75;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 1000;
const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
camera.position.set( - cellSize * .3, cellSize * .8, - cellSize * .3 );
const controls = new OrbitControls( camera, canvas );
controls.target.set( cellSize / 2, cellSize / 3, cellSize / 2 );
controls.update();
const scene = new THREE.Scene();
scene.background = new THREE.Color( 'lightblue' );
function addLight( x, y, z ) {
const color = 0xFFFFFF;
const intensity = 3;
const light = new THREE.DirectionalLight( color, intensity );
light.position.set( x, y, z );
scene.add( light );
}
addLight( - 1, 2, 4 );
addLight( 1, - 1, - 2 );
const world = new VoxelWorld( cellSize );
for ( let y = 0; y < cellSize; ++ y ) {
for ( let z = 0; z < cellSize; ++ z ) {
for ( let x = 0; x < cellSize; ++ x ) {
const height = ( Math.sin( x / cellSize * Math.PI * 2 ) + Math.sin( z / cellSize * Math.PI * 3 ) ) * ( cellSize / 6 ) + ( cellSize / 2 );
if ( y < height ) {
world.setVoxel( x, y, z, 1 );
}
}
}
}
const { positions, normals, indices } = world.generateGeometryDataForCell( 0, 0, 0 );
const geometry = new THREE.BufferGeometry();
const material = new THREE.MeshLambertMaterial( { color: 'green' } );
const positionNumComponents = 3;
const normalNumComponents = 3;
geometry.setAttribute(
'position',
new THREE.BufferAttribute( new Float32Array( positions ), positionNumComponents ) );
geometry.setAttribute(
'normal',
new THREE.BufferAttribute( new Float32Array( normals ), normalNumComponents ) );
geometry.setIndex( indices );
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
function resizeRendererToDisplaySize( renderer ) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if ( needResize ) {
renderer.setSize( width, height, false );
}
return needResize;
}
let renderRequested = false;
function render() {
renderRequested = undefined;
if ( resizeRendererToDisplaySize( renderer ) ) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
controls.update();
renderer.render( scene, camera );
}
render();
function requestRenderIfNotRequested() {
if ( ! renderRequested ) {
renderRequested = true;
requestAnimationFrame( render );
}
}
controls.addEventListener( 'change', requestRenderIfNotRequested );
window.addEventListener( 'resize', requestRenderIfNotRequested );
}
main();
</script>
</html>