You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
187 lines
4.1 KiB
HTML
187 lines
4.1 KiB
HTML
2 months ago
|
<!-- Licensed under a BSD license. See license.html for license -->
|
||
|
<!DOCTYPE html>
|
||
|
<html>
|
||
|
<head>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
|
||
|
<title>Three.js - Textured Cube - Adjustments</title>
|
||
|
<style>
|
||
|
html, body {
|
||
|
height: 100%;
|
||
|
margin: 0;
|
||
|
}
|
||
|
#c {
|
||
|
width: 100%;
|
||
|
height: 100%;
|
||
|
display: block;
|
||
|
}
|
||
|
</style>
|
||
|
</head>
|
||
|
<body>
|
||
|
<canvas id="c"></canvas>
|
||
|
</body>
|
||
|
<script type="importmap">
|
||
|
{
|
||
|
"imports": {
|
||
|
"three": "../../build/three.module.js",
|
||
|
"three/addons/": "../../examples/jsm/"
|
||
|
}
|
||
|
}
|
||
|
</script>
|
||
|
|
||
|
<script type="module">
|
||
|
import * as THREE from 'three';
|
||
|
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
|
||
|
|
||
|
function main() {
|
||
|
|
||
|
const canvas = document.querySelector( '#c' );
|
||
|
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
|
||
|
|
||
|
const fov = 75;
|
||
|
const aspect = 2; // the canvas default
|
||
|
const near = 0.1;
|
||
|
const far = 5;
|
||
|
const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
|
||
|
camera.position.z = 2;
|
||
|
|
||
|
const scene = new THREE.Scene();
|
||
|
|
||
|
const boxWidth = 1;
|
||
|
const boxHeight = 1;
|
||
|
const boxDepth = 1;
|
||
|
const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
|
||
|
|
||
|
const cubes = []; // just an array we can use to rotate the cubes
|
||
|
const loader = new THREE.TextureLoader();
|
||
|
|
||
|
const texture = loader.load( 'resources/images/wall.jpg' );
|
||
|
texture.colorSpace = THREE.SRGBColorSpace;
|
||
|
const material = new THREE.MeshBasicMaterial( {
|
||
|
map: texture,
|
||
|
} );
|
||
|
const cube = new THREE.Mesh( geometry, material );
|
||
|
scene.add( cube );
|
||
|
cubes.push( cube ); // add to our list of cubes to rotate
|
||
|
|
||
|
class DegRadHelper {
|
||
|
|
||
|
constructor( obj, prop ) {
|
||
|
|
||
|
this.obj = obj;
|
||
|
this.prop = prop;
|
||
|
|
||
|
}
|
||
|
get value() {
|
||
|
|
||
|
return THREE.MathUtils.radToDeg( this.obj[ this.prop ] );
|
||
|
|
||
|
}
|
||
|
set value( v ) {
|
||
|
|
||
|
this.obj[ this.prop ] = THREE.MathUtils.degToRad( v );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
class StringToNumberHelper {
|
||
|
|
||
|
constructor( obj, prop ) {
|
||
|
|
||
|
this.obj = obj;
|
||
|
this.prop = prop;
|
||
|
|
||
|
}
|
||
|
get value() {
|
||
|
|
||
|
return this.obj[ this.prop ];
|
||
|
|
||
|
}
|
||
|
set value( v ) {
|
||
|
|
||
|
this.obj[ this.prop ] = parseFloat( v );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
const wrapModes = {
|
||
|
'ClampToEdgeWrapping': THREE.ClampToEdgeWrapping,
|
||
|
'RepeatWrapping': THREE.RepeatWrapping,
|
||
|
'MirroredRepeatWrapping': THREE.MirroredRepeatWrapping,
|
||
|
};
|
||
|
|
||
|
function updateTexture() {
|
||
|
|
||
|
texture.needsUpdate = true;
|
||
|
|
||
|
}
|
||
|
|
||
|
const gui = new GUI();
|
||
|
gui.add( new StringToNumberHelper( texture, 'wrapS' ), 'value', wrapModes )
|
||
|
.name( 'texture.wrapS' )
|
||
|
.onChange( updateTexture );
|
||
|
gui.add( new StringToNumberHelper( texture, 'wrapT' ), 'value', wrapModes )
|
||
|
.name( 'texture.wrapT' )
|
||
|
.onChange( updateTexture );
|
||
|
gui.add( texture.repeat, 'x', 0, 5, .01 ).name( 'texture.repeat.x' );
|
||
|
gui.add( texture.repeat, 'y', 0, 5, .01 ).name( 'texture.repeat.y' );
|
||
|
gui.add( texture.offset, 'x', - 2, 2, .01 ).name( 'texture.offset.x' );
|
||
|
gui.add( texture.offset, 'y', - 2, 2, .01 ).name( 'texture.offset.y' );
|
||
|
gui.add( texture.center, 'x', - .5, 1.5, .01 ).name( 'texture.center.x' );
|
||
|
gui.add( texture.center, 'y', - .5, 1.5, .01 ).name( 'texture.center.y' );
|
||
|
gui.add( new DegRadHelper( texture, 'rotation' ), 'value', - 360, 360 )
|
||
|
.name( 'texture.rotation' );
|
||
|
|
||
|
function resizeRendererToDisplaySize( renderer ) {
|
||
|
|
||
|
const canvas = renderer.domElement;
|
||
|
const width = canvas.clientWidth;
|
||
|
const height = canvas.clientHeight;
|
||
|
const needResize = canvas.width !== width || canvas.height !== height;
|
||
|
if ( needResize ) {
|
||
|
|
||
|
renderer.setSize( width, height, false );
|
||
|
|
||
|
}
|
||
|
|
||
|
return needResize;
|
||
|
|
||
|
}
|
||
|
|
||
|
function render( time ) {
|
||
|
|
||
|
time *= 0.001;
|
||
|
|
||
|
if ( resizeRendererToDisplaySize( renderer ) ) {
|
||
|
|
||
|
const canvas = renderer.domElement;
|
||
|
camera.aspect = canvas.clientWidth / canvas.clientHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
}
|
||
|
|
||
|
cubes.forEach( ( cube, ndx ) => {
|
||
|
|
||
|
const speed = .2 + ndx * .1;
|
||
|
const rot = time * speed;
|
||
|
cube.rotation.x = rot;
|
||
|
cube.rotation.y = rot;
|
||
|
|
||
|
} );
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
requestAnimationFrame( render );
|
||
|
|
||
|
}
|
||
|
|
||
|
requestAnimationFrame( render );
|
||
|
|
||
|
}
|
||
|
|
||
|
main();
|
||
|
</script>
|
||
|
</html>
|