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150 lines
3.5 KiB
HTML
150 lines
3.5 KiB
HTML
2 months ago
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<!-- Licensed under a BSD license. See license.html for license -->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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<title>Three.js - Scenegraph - Car</title>
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<style>
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html, body {
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height: 100%;
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margin: 0;
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}
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#c {
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width: 100%;
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height: 100%;
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display: block;
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}
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</style>
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</head>
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<body>
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<canvas id="c"></canvas>
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</body>
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<script src="resources/threejs-lessons-helper.js"></script> <!-- you can and should delete this script. it is only used on the site to help with errors -->
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<script type="importmap">
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{
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"imports": {
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"three": "../../build/three.module.js"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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function main() {
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const canvas = document.querySelector( '#c' );
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const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
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renderer.setClearColor( 0xAAAAAA );
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const fov = 40;
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const aspect = 2; // the canvas default
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const near = 0.1;
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const far = 1000;
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const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
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camera.position.set( 8, 4, 10 );
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camera.lookAt( 0, 0, 0 );
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const scene = new THREE.Scene();
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{
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const light = new THREE.DirectionalLight( 0xffffff, 3 );
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light.position.set( - 1, 2, 4 );
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scene.add( light );
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}
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{
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const light = new THREE.DirectionalLight( 0xffffff, 3 );
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light.position.set( 1, - 2, - 4 );
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scene.add( light );
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}
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const carWidth = 4;
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const carHeight = 1;
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const carLength = 8;
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const bodyGeometry = new THREE.BoxGeometry( carWidth, carHeight, carLength );
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const bodyMaterial = new THREE.MeshPhongMaterial( { color: 0x6688AA } );
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const bodyMesh = new THREE.Mesh( bodyGeometry, bodyMaterial );
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scene.add( bodyMesh );
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const wheelRadius = 1;
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const wheelThickness = .5;
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const wheelSegments = 6;
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const wheelGeometry = new THREE.CylinderGeometry(
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wheelRadius, // top radius
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wheelRadius, // bottom radius
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wheelThickness, // height of cylinder
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wheelSegments );
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const wheelMaterial = new THREE.MeshPhongMaterial( { color: 0x888888 } );
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const wheelPositions = [
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[ - carWidth / 2 + wheelThickness / 2, - carHeight / 2, carLength / 3 ],
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[ carWidth / 2 + wheelThickness / 2, - carHeight / 2, carLength / 3 ],
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[ - carWidth / 2 + wheelThickness / 2, - carHeight / 2, - carLength / 3 ],
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[ carWidth / 2 + wheelThickness / 2, - carHeight / 2, - carLength / 3 ],
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];
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const wheelMeshes = wheelPositions.map( ( position ) => {
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const mesh = new THREE.Mesh( wheelGeometry, wheelMaterial );
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mesh.position.set( ...position );
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mesh.rotation.z = Math.PI * .5;
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scene.add( mesh );
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return mesh;
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} );
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function resizeRendererToDisplaySize( renderer ) {
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const canvas = renderer.domElement;
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const width = canvas.clientWidth;
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const height = canvas.clientHeight;
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const needResize = canvas.width !== width || canvas.height !== height;
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if ( needResize ) {
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renderer.setSize( width, height, false );
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}
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return needResize;
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}
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// const carPosition = [0, 0, 0];
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function render( time ) {
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time *= 0.001;
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if ( resizeRendererToDisplaySize( renderer ) ) {
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const canvas = renderer.domElement;
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camera.aspect = canvas.clientWidth / canvas.clientHeight;
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camera.updateProjectionMatrix();
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}
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wheelMeshes.forEach( ( obj ) => {
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obj.rotation.x = time;
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} );
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renderer.render( scene, camera );
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requestAnimationFrame( render );
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}
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requestAnimationFrame( render );
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}
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main();
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</script>
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</html>
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