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HTML

<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - Debug - Params</title>
<style>
html, body {
height: 100%;
margin: 0;
}
#c {
width: 100%;
height: 100%;
display: block;
}
#debug {
position: absolute;
left: 1em;
top: 1em;
padding: 1em;
background: rgba(0, 0, 0, 0.9);
color: white;
font-family: monospace;
pointer-events: none;
}
#info {
position: absolute;
right: 1em;
bottom: 1em;
padding: 1em;
background: rgba(0, 0, 0, 0.9);
color: white;
font-family: monospace;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
<div id="debug" style="display: none;">
<pre></pre>
</div>
<div id="info">click to launch</div>
</body>
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
/**
* Returns the query parameters as a key/value object.
* Example: If the query parameters are
*
* abc=123&def=456&name=gman
*
* Then `getQuery()` will return an object like
*
* {
* abc: '123',
* def: '456',
* name: 'gman',
* }
*/
function getQuery() {
const params = {};
const q = ( window.location.search || '' ).substring( 1 );
q.split( '&' ).forEach( ( pair ) => {
const keyValue = pair.split( '=' ).map( decodeURIComponent );
params[ keyValue[ 0 ] ] = keyValue[ 1 ];
} );
return params;
}
class DummyLogger {
log() {}
render() {}
}
class ClearingLogger {
constructor( elem ) {
this.elem = elem;
this.lines = [];
}
log( ...args ) {
this.lines.push( [ ...args ].join( ' ' ) );
}
render() {
this.elem.textContent = this.lines.join( '\n' );
this.lines = [];
}
}
const query = getQuery();
const debug = query.debug === 'true';
const logger = debug
? new ClearingLogger( document.querySelector( '#debug pre' ) )
: new DummyLogger();
if ( debug ) {
document.querySelector( '#debug' ).style.display = '';
}
function main() {
const canvas = document.querySelector( '#c' );
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
const fov = 75;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 50;
const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
camera.position.z = 20;
const scene = new THREE.Scene();
scene.background = new THREE.Color( 'cyan' );
const geometry = new THREE.SphereGeometry();
const material = new THREE.MeshBasicMaterial( { color: 'red' } );
const things = [];
function rand( min, max ) {
if ( max === undefined ) {
max = min;
min = 0;
}
return Math.random() * ( max - min ) + min;
}
function createThing() {
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
things.push( {
mesh,
timer: 2,
velocity: new THREE.Vector3( rand( - 5, 5 ), rand( - 5, 5 ), rand( - 5, 5 ) ),
} );
}
canvas.addEventListener( 'click', createThing );
function resizeRendererToDisplaySize( renderer ) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if ( needResize ) {
renderer.setSize( width, height, false );
}
return needResize;
}
let then = 0;
function render( now ) {
now *= 0.001; // convert to seconds
const deltaTime = now - then;
then = now;
if ( resizeRendererToDisplaySize( renderer ) ) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
if ( things.length === 0 ) {
createThing();
}
logger.log( 'fps:', ( 1 / deltaTime ).toFixed( 1 ) );
logger.log( 'num things:', things.length );
for ( let i = 0; i < things.length; ) {
const thing = things[ i ];
const mesh = thing.mesh;
const pos = mesh.position;
logger.log(
'timer:', thing.timer.toFixed( 3 ),
'pos:', pos.x.toFixed( 3 ), pos.y.toFixed( 3 ), pos.z.toFixed( 3 ) );
thing.timer -= deltaTime;
if ( thing.timer <= 0 ) {
// remove this thing. Note we don't advance `i`
things.splice( i, 1 );
scene.remove( mesh );
} else {
mesh.position.addScaledVector( thing.velocity, deltaTime );
++ i;
}
}
renderer.render( scene, camera );
logger.render();
requestAnimationFrame( render );
}
requestAnimationFrame( render );
}
main();
</script>
</html>