You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
earthquake_3d_viewer_front/three/manual/examples/cleanup-loaded-files.html

305 lines
6.2 KiB
HTML

<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - Cleanup Loaded Files</title>
<style>
html, body {
height: 100%;
margin: 0;
}
#c {
width: 100%;
height: 100%;
display: block;
}
#root {
position: absolute;
left: 0;
top: 0;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
</body>
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js",
"three/addons/": "../../examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
class ResourceTracker {
constructor() {
this.resources = new Set();
}
track( resource ) {
if ( ! resource ) {
return resource;
}
// handle children and when material is an array of materials or
// uniform is array of textures
if ( Array.isArray( resource ) ) {
resource.forEach( resource => this.track( resource ) );
return resource;
}
if ( resource.dispose || resource instanceof THREE.Object3D ) {
this.resources.add( resource );
}
if ( resource instanceof THREE.Object3D ) {
this.track( resource.geometry );
this.track( resource.material );
this.track( resource.children );
} else if ( resource instanceof THREE.Material ) {
// We have to check if there are any textures on the material
for ( const value of Object.values( resource ) ) {
if ( value instanceof THREE.Texture ) {
this.track( value );
}
}
// We also have to check if any uniforms reference textures or arrays of textures
if ( resource.uniforms ) {
for ( const value of Object.values( resource.uniforms ) ) {
if ( value ) {
const uniformValue = value.value;
if ( uniformValue instanceof THREE.Texture ||
Array.isArray( uniformValue ) ) {
this.track( uniformValue );
}
}
}
}
}
return resource;
}
untrack( resource ) {
this.resources.delete( resource );
}
dispose() {
for ( const resource of this.resources ) {
if ( resource instanceof THREE.Object3D ) {
if ( resource.parent ) {
resource.parent.remove( resource );
}
}
if ( resource.dispose ) {
resource.dispose();
}
}
this.resources.clear();
}
}
function main() {
const canvas = document.querySelector( '#c' );
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
const fov = 75;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 5;
const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
camera.position.z = 2;
const scene = new THREE.Scene();
scene.background = new THREE.Color( 'lightblue' );
function addLight( ...pos ) {
const color = 0xFFFFFF;
const intensity = 2.5;
const light = new THREE.DirectionalLight( color, intensity );
light.position.set( ...pos );
scene.add( light );
}
addLight( - 1, 2, 4 );
addLight( 2, - 2, 3 );
function frameArea( sizeToFitOnScreen, boxSize, boxCenter, camera ) {
const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5;
const halfFovY = THREE.MathUtils.degToRad( camera.fov * .5 );
const distance = halfSizeToFitOnScreen / Math.tan( halfFovY );
// compute a unit vector that points in the direction the camera is now
// in the xz plane from the center of the box
const direction = ( new THREE.Vector3() )
.subVectors( camera.position, boxCenter )
.multiply( new THREE.Vector3( 1, 0, 1 ) )
.normalize();
// move the camera to a position distance units way from the center
// in whatever direction the camera was from the center already
camera.position.copy( direction.multiplyScalar( distance ).add( boxCenter ) );
// pick some near and far values for the frustum that
// will contain the box.
camera.near = boxSize / 100;
camera.far = boxSize * 100;
camera.updateProjectionMatrix();
// point the camera to look at the center of the box
camera.lookAt( boxCenter.x, boxCenter.y, boxCenter.z );
}
const gltfLoader = new GLTFLoader();
function loadGLTF( url ) {
return new Promise( ( resolve, reject ) => {
gltfLoader.load( url, resolve, undefined, reject );
} );
}
function waitSeconds( seconds = 0 ) {
return new Promise( resolve => setTimeout( resolve, seconds * 1000 ) );
}
const fileURLs = [
'resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', /* threejs.org: url */
'resources/models/3dbustchallange_submission/scene.gltf', /* threejs.org: url */
'resources/models/mountain_landscape/scene.gltf', /* threejs.org: url */
'resources/models/simple_house_scene/scene.gltf', /* threejs.org: url */
];
async function loadFiles() {
for ( ;; ) {
for ( const url of fileURLs ) {
const resMgr = new ResourceTracker();
const track = resMgr.track.bind( resMgr );
const gltf = await loadGLTF( url );
const root = track( gltf.scene );
scene.add( root );
// compute the box that contains all the stuff
// from root and below
const box = new THREE.Box3().setFromObject( root );
const boxSize = box.getSize( new THREE.Vector3() ).length();
const boxCenter = box.getCenter( new THREE.Vector3() );
// set the camera to frame the box
frameArea( boxSize * 1.1, boxSize, boxCenter, camera );
await waitSeconds( 2 );
renderer.render( scene, camera );
resMgr.dispose();
await waitSeconds( 1 );
}
}
}
loadFiles();
function resizeRendererToDisplaySize( renderer ) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if ( needResize ) {
renderer.setSize( width, height, false );
}
return needResize;
}
function render() {
if ( resizeRendererToDisplaySize( renderer ) ) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
renderer.render( scene, camera );
requestAnimationFrame( render );
}
requestAnimationFrame( render );
}
main();
</script>
</html>