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earthquake_3d_viewer_front/three/manual/examples/cameras-logarithmic-depth-b...

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HTML

<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - Cameras - Logarithmic Depth Buffer</title>
<style>
html, body {
margin: 0;
height: 100%;
}
#c {
width: 100%;
height: 100%;
display: block;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
</body>
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js",
"three/addons/": "../../examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
function main() {
const canvas = document.querySelector( '#c' );
const renderer = new THREE.WebGLRenderer( {
canvas,
logarithmicDepthBuffer: true,
antialias: true
} );
const fov = 45;
const aspect = 2; // the canvas default
const near = 0.00001;
const far = 100;
const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
camera.position.set( 10, 6, 10 );
class MinMaxGUIHelper {
constructor( obj, minProp, maxProp, minDif ) {
this.obj = obj;
this.minProp = minProp;
this.maxProp = maxProp;
this.minDif = minDif;
}
get min() {
return this.obj[ this.minProp ];
}
set min( v ) {
this.obj[ this.minProp ] = v;
this.obj[ this.maxProp ] = Math.max( this.obj[ this.maxProp ], v + this.minDif );
}
get max() {
return this.obj[ this.maxProp ];
}
set max( v ) {
this.obj[ this.maxProp ] = v;
this.min = this.min; // this will call the min setter
}
}
function updateCamera() {
camera.updateProjectionMatrix();
}
const gui = new GUI();
gui.add( camera, 'fov', 1, 180 ).onChange( updateCamera );
const minMaxGUIHelper = new MinMaxGUIHelper( camera, 'near', 'far', 0.1 );
gui.add( minMaxGUIHelper, 'min', 0.00001, 50, 0.00001 ).name( 'near' ).onChange( updateCamera );
gui.add( minMaxGUIHelper, 'max', 0.1, 50, 0.1 ).name( 'far' ).onChange( updateCamera );
const controls = new OrbitControls( camera, canvas );
controls.target.set( 0, 5, 0 );
controls.update();
const scene = new THREE.Scene();
scene.background = new THREE.Color( 'black' );
{
const planeSize = 40;
const loader = new THREE.TextureLoader();
const texture = loader.load( 'resources/images/checker.png' );
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.magFilter = THREE.NearestFilter;
texture.colorSpace = THREE.SRGBColorSpace;
const repeats = planeSize / 2;
texture.repeat.set( repeats, repeats );
const planeGeo = new THREE.PlaneGeometry( planeSize, planeSize );
const planeMat = new THREE.MeshPhongMaterial( {
map: texture,
side: THREE.DoubleSide,
} );
const mesh = new THREE.Mesh( planeGeo, planeMat );
mesh.rotation.x = Math.PI * - .5;
scene.add( mesh );
}
{
const sphereRadius = 3;
const sphereWidthDivisions = 32;
const sphereHeightDivisions = 16;
const sphereGeo = new THREE.SphereGeometry( sphereRadius, sphereWidthDivisions, sphereHeightDivisions );
const numSpheres = 20;
for ( let i = 0; i < numSpheres; ++ i ) {
const sphereMat = new THREE.MeshPhongMaterial();
sphereMat.color.setHSL( i * .73, 1, 0.5 );
const mesh = new THREE.Mesh( sphereGeo, sphereMat );
mesh.position.set( - sphereRadius - 1, sphereRadius + 2, i * sphereRadius * - 2.2 );
scene.add( mesh );
}
}
{
const color = 0xFFFFFF;
const intensity = 3;
const light = new THREE.DirectionalLight( color, intensity );
light.position.set( 0, 10, 0 );
light.target.position.set( - 5, 0, 0 );
scene.add( light );
scene.add( light.target );
}
function resizeRendererToDisplaySize( renderer ) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if ( needResize ) {
renderer.setSize( width, height, false );
}
return needResize;
}
function render() {
if ( resizeRendererToDisplaySize( renderer ) ) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
renderer.render( scene, camera );
requestAnimationFrame( render );
}
requestAnimationFrame( render );
}
main();
</script>
</html>