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259 lines
6.7 KiB
HTML
259 lines
6.7 KiB
HTML
2 months ago
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<html lang="en">
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<head>
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<title>three.js webgpu - storage pbo external element</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
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<br />This example demonstrates fetching an external element from a StorageBuffer.
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<br />The left canvas uses the WebGPU Backend, while the right uses the WebGL Backend.
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<div id="timestamps" style="
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position: absolute;
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top: 60px;
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left: 0;
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padding: 10px;
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background: rgba( 0, 0, 0, 0.5 );
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color: #fff;
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font-family: monospace;
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font-size: 12px;
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line-height: 1.5;
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pointer-events: none;
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text-align: left;
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"></div>
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<div id="timestamps_webgl" style="
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position: absolute;
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top: 60px;
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right: 0;
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padding: 10px;
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background: rgba( 0, 0, 0, 0.5 );
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color: #fff;
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font-family: monospace;
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font-size: 12px;
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line-height: 1.5;
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pointer-events: none;
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text-align: left;
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"></div>
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</div>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.webgpu.js",
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"three/webgpu": "../build/three.webgpu.js",
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"three/tsl": "../build/three.tsl.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { storage, If, vec3, uv, uint, float, Fn, instanceIndex, workgroupBarrier } from 'three/tsl';
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const timestamps = {
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webgpu: document.getElementById( 'timestamps' ),
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webgl: document.getElementById( 'timestamps_webgl' )
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};
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// WebGPU Backend
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init();
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// WebGL Backend
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init( true );
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async function init( forceWebGL = false ) {
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const aspect = ( window.innerWidth / 2 ) / window.innerHeight;
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const camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 2 );
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camera.position.z = 1;
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const scene = new THREE.Scene();
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// texture
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const size = 32; // non power of two buffer size is not well supported in WebGPU
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const barCount = 32;
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const type = [ 'float', 'vec2', 'vec3', 'vec4' ];
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const arrayBufferNodes = [];
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for ( let i = 0; i < type.length; i ++ ) {
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const typeSize = i + 1;
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const array = new Array( size * typeSize ).fill( 0 );
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const arrayBuffer = new THREE.StorageInstancedBufferAttribute( new Float32Array( array ), typeSize );
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arrayBufferNodes.push( storage( arrayBuffer, type[ i ], size ).setPBO( true ) );
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}
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const computeInitOrder = Fn( () => {
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for ( let i = 0; i < type.length; i ++ ) {
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arrayBufferNodes[ i ].element( instanceIndex ).assign( instanceIndex );
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}
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} );
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const computeInvertOrder = Fn( () => {
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for ( let i = 0; i < type.length; i ++ ) {
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const invertIndex = arrayBufferNodes[ i ].element( uint( size - 1 ).sub( instanceIndex ) ).toVar();
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workgroupBarrier();
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arrayBufferNodes[ i ].element( instanceIndex ).assign( invertIndex );
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}
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} );
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// compute
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const computeInit = computeInitOrder().compute( size );
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const compute = computeInvertOrder().compute( size );
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const material = new THREE.MeshBasicNodeMaterial( { color: 0x00ff00 } );
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material.colorNode = Fn( () => {
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const index = uint( uv().x.mul( size ).floor() ).toVar();
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If( index.greaterThanEqual( size ), () => {
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index.assign( uint( size ).sub( 1 ) );
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} );
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const color = vec3( 0, 0, 0 ).toVar();
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If( uv().y.greaterThan( 0.0 ), () => {
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const indexValue = arrayBufferNodes[ 0 ].element( index ).toVar();
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const value = float( indexValue ).div( float( size ) ).mul( barCount ).floor().div( barCount );
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color.assign( vec3( value, 0, 0 ) );
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} );
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If( uv().y.greaterThan( 0.25 ), () => {
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const indexValue = arrayBufferNodes[ 1 ].element( index ).toVar();
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const value = float( indexValue ).div( float( size ) ).mul( barCount ).floor().div( barCount );
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color.assign( vec3( 0, value, 0 ) );
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} );
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If( uv().y.greaterThan( 0.5 ), () => {
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const indexValue = arrayBufferNodes[ 2 ].element( index ).toVar();
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const value = float( indexValue ).div( float( size ) ).mul( barCount ).floor().div( barCount );
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color.assign( vec3( 0, 0, value ) );
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} );
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If( uv().y.greaterThan( 0.75 ), () => {
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const indexValue = arrayBufferNodes[ 3 ].element( index ).toVar();
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const value = float( indexValue ).div( float( size ) ).mul( barCount ).floor().div( barCount );
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color.assign( vec3( value, value, value ) );
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} );
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return color;
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} )();
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//
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const plane = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), material );
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scene.add( plane );
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const renderer = new THREE.WebGPURenderer( { antialias: false, forceWebGL: forceWebGL, trackTimestamp: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth / 2, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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renderer.domElement.style.position = 'absolute';
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renderer.domElement.style.top = '0';
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renderer.domElement.style.left = '0';
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renderer.domElement.style.width = '50%';
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renderer.domElement.style.height = '100%';
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if ( forceWebGL ) {
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renderer.domElement.style.left = '50%';
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scene.background = new THREE.Color( 0x212121 );
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} else {
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scene.background = new THREE.Color( 0x313131 );
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}
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await renderer.computeAsync( computeInit );
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//
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renderer.info.autoReset = false;
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const stepAnimation = async function () {
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renderer.info.reset();
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await renderer.computeAsync( compute );
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await renderer.renderAsync( scene, camera );
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renderer.resolveTimestampsAsync( THREE.TimestampQuery.COMPUTE );
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renderer.resolveTimestampsAsync( THREE.TimestampQuery.RENDER );
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timestamps[ forceWebGL ? 'webgl' : 'webgpu' ].innerHTML = `
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Compute ${renderer.info.compute.frameCalls} pass in ${renderer.info.compute.timestamp.toFixed( 6 )}ms<br>
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Draw ${renderer.info.render.drawCalls} pass in ${renderer.info.render.timestamp.toFixed( 6 )}ms`;
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setTimeout( stepAnimation, 1000 );
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};
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stepAnimation();
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window.addEventListener( 'resize', onWindowResize );
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function onWindowResize() {
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renderer.setSize( window.innerWidth / 2, window.innerHeight );
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const aspect = ( window.innerWidth / 2 ) / window.innerHeight;
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const frustumHeight = camera.top - camera.bottom;
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camera.left = - frustumHeight * aspect / 2;
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camera.right = frustumHeight * aspect / 2;
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camera.updateProjectionMatrix();
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renderer.render( scene, camera );
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}
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}
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</script>
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</body>
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</html>
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