You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
158 lines
4.3 KiB
HTML
158 lines
4.3 KiB
HTML
2 months ago
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js webgpu - skinning points</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<link type="text/css" rel="stylesheet" href="main.css">
|
||
|
</head>
|
||
|
<body>
|
||
|
|
||
|
<div id="info">
|
||
|
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - skinning points</br>
|
||
|
colors and scale of the points are based on the speed of the animation
|
||
|
</div>
|
||
|
|
||
|
<script type="importmap">
|
||
|
{
|
||
|
"imports": {
|
||
|
"three": "../build/three.webgpu.js",
|
||
|
"three/webgpu": "../build/three.webgpu.js",
|
||
|
"three/tsl": "../build/three.tsl.js",
|
||
|
"three/addons/": "./jsm/"
|
||
|
}
|
||
|
}
|
||
|
</script>
|
||
|
|
||
|
<script type="module">
|
||
|
|
||
|
import * as THREE from 'three';
|
||
|
import { color, computeSkinning, objectWorldMatrix, instancedArray, instanceIndex, Fn, shapeCircle } from 'three/tsl';
|
||
|
|
||
|
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
|
||
|
|
||
|
let camera, scene, renderer;
|
||
|
let mixer, clock;
|
||
|
|
||
|
init();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
|
||
|
camera.position.set( 0, 300, - 85 );
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
scene.background = new THREE.Color( 0x111111 );
|
||
|
camera.lookAt( 0, 0, - 85 );
|
||
|
|
||
|
scene.add( new THREE.AmbientLight( 0xffffff, 10 ) );
|
||
|
|
||
|
clock = new THREE.Clock();
|
||
|
|
||
|
const loader = new GLTFLoader();
|
||
|
loader.load( 'models/gltf/Michelle.glb', function ( gltf ) {
|
||
|
|
||
|
const object = gltf.scene;
|
||
|
mixer = new THREE.AnimationMixer( object );
|
||
|
|
||
|
const action = mixer.clipAction( gltf.animations[ 0 ] );
|
||
|
action.play();
|
||
|
|
||
|
object.traverse( function ( child ) {
|
||
|
|
||
|
if ( child.isMesh ) {
|
||
|
|
||
|
child.visible = false;
|
||
|
|
||
|
const countOfPoints = child.geometry.getAttribute( 'position' ).count;
|
||
|
|
||
|
const pointPositionArray = instancedArray( countOfPoints, 'vec3' ).setPBO( true );
|
||
|
const pointSpeedArray = instancedArray( countOfPoints, 'vec3' ).setPBO( true );
|
||
|
|
||
|
const pointSpeedAttribute = pointSpeedArray.toAttribute();
|
||
|
const skinningPosition = computeSkinning( child );
|
||
|
|
||
|
const materialPoints = new THREE.PointsNodeMaterial();
|
||
|
materialPoints.colorNode = pointSpeedAttribute.mul( .6 ).mix( color( 0x0066ff ), color( 0xff9000 ) );
|
||
|
materialPoints.opacityNode = shapeCircle();
|
||
|
materialPoints.sizeNode = pointSpeedAttribute.length().exp().min( 5 ).mul( 5 ).add( 1 );
|
||
|
materialPoints.sizeAttenuation = false;
|
||
|
|
||
|
const updateSkinningPoints = Fn( () => {
|
||
|
|
||
|
const pointPosition = pointPositionArray.element( instanceIndex );
|
||
|
const pointSpeed = pointSpeedArray.element( instanceIndex );
|
||
|
|
||
|
const skinningWorldPosition = objectWorldMatrix( child ).mul( skinningPosition );
|
||
|
|
||
|
const skinningSpeed = skinningWorldPosition.sub( pointPosition );
|
||
|
|
||
|
pointSpeed.assign( skinningSpeed );
|
||
|
pointPosition.assign( skinningWorldPosition );
|
||
|
|
||
|
}, 'void' );
|
||
|
|
||
|
materialPoints.positionNode = Fn( () => {
|
||
|
|
||
|
updateSkinningPoints();
|
||
|
|
||
|
return pointPositionArray.toAttribute();
|
||
|
|
||
|
} )().compute( countOfPoints ).onInit( () => {
|
||
|
|
||
|
// initialize point positions and speeds
|
||
|
|
||
|
renderer.compute( updateSkinningPoints().compute( countOfPoints ) );
|
||
|
|
||
|
} );
|
||
|
|
||
|
const pointCloud = new THREE.Sprite( materialPoints );
|
||
|
pointCloud.count = countOfPoints;
|
||
|
scene.add( pointCloud );
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
object.scale.set( 100, 100, 100 );
|
||
|
object.rotation.x = - Math.PI / 2;
|
||
|
|
||
|
scene.add( object );
|
||
|
|
||
|
} );
|
||
|
|
||
|
//renderer
|
||
|
|
||
|
renderer = new THREE.WebGPURenderer( { antialias: true } );
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
renderer.setAnimationLoop( animate );
|
||
|
document.body.appendChild( renderer.domElement );
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onWindowResize() {
|
||
|
|
||
|
camera.aspect = window.innerWidth / window.innerHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
}
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
const delta = clock.getDelta();
|
||
|
|
||
|
if ( mixer ) mixer.update( delta );
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
</body>
|
||
|
</html>
|