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earthquake_3d_viewer_front/three/examples/webgpu_postprocessing_ssaa....

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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - postprocessing manual ssaa</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Unbiased Manual Supersampling Anti-Aliasing (SSAA) pass by <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a>
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { ssaaPass } from 'three/addons/tsl/display/SSAAPassNode.js';
import { Timer } from 'three/addons/misc/Timer.js';
import Stats from 'three/addons/libs/stats.module.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
let scene, mesh, renderer, postProcessing;
let camera, ssaaRenderPass;
let gui, stats, timer;
const params = {
sampleLevel: 3,
camera: 'perspective',
clearColor: 'black',
clearAlpha: 1.0,
viewOffsetX: 0,
autoRotate: true
};
init();
clearGui();
function clearGui() {
if ( gui ) gui.destroy();
gui = new GUI();
gui.add( params, 'sampleLevel', {
'Level 0: 1 Sample': 0,
'Level 1: 2 Samples': 1,
'Level 2: 4 Samples': 2,
'Level 3: 8 Samples': 3,
'Level 4: 16 Samples': 4,
'Level 5: 32 Samples': 5
} );
gui.add( params, 'clearColor', [ 'black', 'white', 'blue', 'green', 'red' ] );
gui.add( params, 'clearAlpha', 0, 1 );
gui.add( params, 'viewOffsetX', - 100, 100 );
gui.add( params, 'autoRotate' );
gui.open();
}
function init() {
const width = window.innerWidth;
const height = window.innerHeight;
renderer = new THREE.WebGPURenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
stats = new Stats();
document.body.appendChild( stats.dom );
timer = new Timer();
timer.connect( document );
camera = new THREE.PerspectiveCamera( 65, width / height, 3, 10 );
camera.position.z = 7;
camera.setViewOffset( width, height, params.viewOffsetX, 0, width, height );
scene = new THREE.Scene();
const group = new THREE.Group();
scene.add( group );
const light = new THREE.PointLight( 0xefffef, 500 );
light.position.z = 10;
light.position.y = - 10;
light.position.x = - 10;
scene.add( light );
const light2 = new THREE.PointLight( 0xffefef, 500 );
light2.position.z = 10;
light2.position.x = - 10;
light2.position.y = 10;
scene.add( light2 );
const light3 = new THREE.PointLight( 0xefefff, 500 );
light3.position.z = 10;
light3.position.x = 10;
light3.position.y = - 10;
scene.add( light3 );
const light4 = new THREE.AmbientLight( 0xffffff, 0.2 );
scene.add( light4 );
const geometry = new THREE.SphereGeometry( 3, 48, 24 );
const material = new THREE.MeshStandardMaterial();
mesh = new THREE.InstancedMesh( geometry, material, 120 );
const dummy = new THREE.Mesh();
const color = new THREE.Color();
for ( let i = 0; i < mesh.count; i ++ ) {
dummy.position.x = Math.random() * 4 - 2;
dummy.position.y = Math.random() * 4 - 2;
dummy.position.z = Math.random() * 4 - 2;
dummy.rotation.x = Math.random();
dummy.rotation.y = Math.random();
dummy.rotation.z = Math.random();
dummy.scale.setScalar( Math.random() * 0.2 + 0.05 );
dummy.updateMatrix();
color.setHSL( Math.random(), 1.0, 0.3 );
mesh.setMatrixAt( i, dummy.matrix );
mesh.setColorAt( i, color );
}
scene.add( mesh );
// postprocessing
postProcessing = new THREE.PostProcessing( renderer );
ssaaRenderPass = ssaaPass( scene, camera );
const scenePassColor = ssaaRenderPass.getTextureNode();
postProcessing.outputNode = scenePassColor;
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
const width = window.innerWidth;
const height = window.innerHeight;
camera.aspect = width / height;
camera.setViewOffset( width, height, params.viewOffsetX, 0, width, height );
camera.updateProjectionMatrix();
renderer.setSize( width, height );
}
function animate() {
timer.update();
if ( params.autoRotate ) {
const delta = timer.getDelta();
mesh.rotation.x += delta * 0.25;
mesh.rotation.y += delta * 0.5;
}
let newColor = ssaaRenderPass.clearColor;
switch ( params.clearColor ) {
case 'blue': newColor = 0x0000ff; break;
case 'red': newColor = 0xff0000; break;
case 'green': newColor = 0x00ff00; break;
case 'white': newColor = 0xffffff; break;
case 'black': newColor = 0x000000; break;
}
ssaaRenderPass.clearColor.set( newColor );
ssaaRenderPass.clearAlpha = params.clearAlpha;
ssaaRenderPass.sampleLevel = params.sampleLevel;
camera.view.offsetX = params.viewOffsetX;
postProcessing.render();
stats.update();
}
</script>
</body>
</html>