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earthquake_3d_viewer_front/three/examples/webgpu_particles.html

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HTML

<html lang="en">
<head>
<title>three.js webgpu - Particles</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - particles
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { range, texture, mix, uv, color, rotateUV, positionLocal, time, uniform } from 'three/tsl';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import WebGPU from 'three/addons/capabilities/WebGPU.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
let camera, scene, renderer;
let controls;
init();
function init() {
if ( WebGPU.isAvailable() === false ) {
document.body.appendChild( WebGPU.getErrorMessage() );
throw new Error( 'No WebGPU support' );
}
const { innerWidth, innerHeight } = window;
camera = new THREE.PerspectiveCamera( 60, innerWidth / innerHeight, 1, 5000 );
camera.position.set( 1300, 500, 0 );
scene = new THREE.Scene();
// textures
const textureLoader = new THREE.TextureLoader();
const map = textureLoader.load( 'textures/opengameart/smoke1.png' );
// create nodes
const lifeRange = range( .1, 1 );
const offsetRange = range( new THREE.Vector3( - 2, 3, - 2 ), new THREE.Vector3( 2, 5, 2 ) );
const speed = uniform( .2 );
const scaledTime = time.add( 5 ).mul( speed );
const lifeTime = scaledTime.mul( lifeRange ).mod( 1 );
const scaleRange = range( .3, 2 );
const rotateRange = range( .1, 4 );
const life = lifeTime.div( lifeRange );
const fakeLightEffect = positionLocal.y.oneMinus().max( 0.2 );
const textureNode = texture( map, rotateUV( uv(), scaledTime.mul( rotateRange ) ) );
const opacityNode = textureNode.a.mul( life.oneMinus() );
const smokeColor = mix( color( 0x2c1501 ), color( 0x222222 ), positionLocal.y.mul( 3 ).clamp() );
// create particles
const smokeNodeMaterial = new THREE.SpriteNodeMaterial();
smokeNodeMaterial.colorNode = mix( color( 0xf27d0c ), smokeColor, life.mul( 2.5 ).min( 1 ) ).mul( fakeLightEffect );
smokeNodeMaterial.opacityNode = opacityNode;
smokeNodeMaterial.positionNode = offsetRange.mul( lifeTime );
smokeNodeMaterial.scaleNode = scaleRange.mul( lifeTime.max( 0.3 ) );
smokeNodeMaterial.depthWrite = false;
const smokeInstancedSprite = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), smokeNodeMaterial );
smokeInstancedSprite.scale.setScalar( 400 );
smokeInstancedSprite.count = 2000;
scene.add( smokeInstancedSprite );
//
const fireGeometry = new THREE.PlaneGeometry( 1, 1 );
const fireCount = 1000;
const fireNodeMaterial = new THREE.SpriteNodeMaterial();
fireNodeMaterial.colorNode = mix( color( 0xb72f17 ), color( 0xb72f17 ), life );
fireNodeMaterial.positionNode = range( new THREE.Vector3( - 1, 1, - 1 ), new THREE.Vector3( 1, 2, 1 ) ).mul( lifeTime );
fireNodeMaterial.scaleNode = smokeNodeMaterial.scaleNode;
fireNodeMaterial.opacityNode = opacityNode.mul( .5 );
fireNodeMaterial.blending = THREE.AdditiveBlending;
fireNodeMaterial.transparent = true;
fireNodeMaterial.depthWrite = false;
const fireInstancedSprite = new THREE.Mesh( fireGeometry, fireNodeMaterial );
fireInstancedSprite.scale.setScalar( 400 );
fireInstancedSprite.count = fireCount;
fireInstancedSprite.position.y = - 100;
fireInstancedSprite.renderOrder = 1;
scene.add( fireInstancedSprite );
// indirect draw ( optional )
// each indirect draw call is 5 uint32 values for indexes ( different structure for non-indexed draw calls using 4 uint32 values )
const indexCount = fireGeometry.index.array.length;
const uint32 = new Uint32Array( 5 );
uint32[ 0 ] = indexCount; // indexCount
uint32[ 1 ] = fireCount; // instanceCount
uint32[ 2 ] = 0; // firstIndex
uint32[ 3 ] = 0; // baseVertex
uint32[ 4 ] = 0; // firstInstance
const indirectAttribute = new THREE.IndirectStorageBufferAttribute( uint32, 5 );
fireGeometry.setIndirect( indirectAttribute );
//
const helper = new THREE.GridHelper( 3000, 40, 0x303030, 0x303030 );
helper.position.y = - 75;
scene.add( helper );
//
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( render );
document.body.appendChild( renderer.domElement );
//
controls = new OrbitControls( camera, renderer.domElement );
controls.maxDistance = 2700;
controls.target.set( 0, 500, 0 );
controls.update();
//
window.addEventListener( 'resize', onWindowResize );
// gui
const gui = new GUI();
gui.add( speed, 'value', 0, 1, 0.01 ).name( 'speed' );
}
function onWindowResize() {
const { innerWidth, innerHeight } = window;
camera.aspect = innerWidth / innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( innerWidth, innerHeight );
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>