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<html lang="en">
<head>
<title>three.js webgpu - multisampled renderbuffers</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - multisampled renderbuffers
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { texture } from 'three/tsl';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
let camera, scene, renderer;
const mouse = new THREE.Vector2();
let quadMesh, renderTarget;
let box, box2;
const dpr = 1;
const params = {
animated: true,
samples: 4
};
const mat4 = new THREE.Matrix4();
const count = 50;
const fullRadius = 20; // Radius of the sphere
const halfRadius = 10; // Radius of the sphere
const positions = new Array( count ).fill().map( ( _, i ) => {
const radius = ( i % 2 === 0 ) ? fullRadius : halfRadius;
const phi = Math.acos( 2 * Math.random() - 1 ) - Math.PI / 2; // phi: latitude, range -π/2 to π/2
const theta = 2 * Math.PI * Math.random(); // theta: longitude, range 0 to 2π
return new THREE.Vector3(
radius * Math.cos( phi ) * Math.cos( theta ), // x
radius * Math.sin( phi ), // y
radius * Math.cos( phi ) * Math.sin( theta ) // z
);
} );
initGUI();
init();
function initGUI() {
const gui = new GUI();
gui.add( params, 'samples', 0, 4 ).step( 1 );
gui.add( params, 'animated' );
}
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 50 );
camera.position.z = 3;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x111111 );
// textured mesh
const geometryBox = new THREE.BoxGeometry( 7, 7, 7, 12, 12, 12 );
const materialBox = new THREE.MeshBasicNodeMaterial();
const materialBoxInner = new THREE.MeshBasicNodeMaterial( { color: 0xff0000 } );
materialBox.wireframe = true;
//
box = new THREE.InstancedMesh( geometryBox, materialBox, count );
box2 = new THREE.InstancedMesh( geometryBox, materialBoxInner, count );
for ( let i = 0; i < count; i ++ ) {
box.setMatrixAt( i, mat4.identity().setPosition( positions[ i ] ) );
box2.setMatrixAt( i, mat4.multiplyScalar( 0.996 ).setPosition( positions[ i ] ) );
}
scene.add( box, box2 );
//
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( dpr );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
renderTarget = new THREE.RenderTarget( window.innerWidth * dpr, window.innerHeight * dpr, {
samples: params.samples,
depthBuffer: true,
} );
window.addEventListener( 'mousemove', onWindowMouseMove );
window.addEventListener( 'resize', onWindowResize );
// FX
// modulate the final color based on the mouse position
const materialFX = new THREE.MeshBasicNodeMaterial();
materialFX.colorNode = texture( renderTarget.texture ).rgb;
quadMesh = new THREE.QuadMesh( materialFX );
}
function onWindowMouseMove( e ) {
mouse.x = e.offsetX / window.innerWidth;
mouse.y = e.offsetY / window.innerHeight;
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
renderTarget.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
}
function animate() {
if ( params.animated ) {
box.rotation.x += 0.001;
box.rotation.y += 0.002;
box2.rotation.x += 0.001;
box2.rotation.y += 0.002;
}
renderTarget.samples = params.samples;
renderer.setRenderTarget( renderTarget );
renderer.render( scene, camera );
renderer.setRenderTarget( null );
quadMesh.render( renderer );
}
</script>
</body>
</html>