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earthquake_3d_viewer_front/three/examples/webgpu_loader_gltf_anisotro...

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - glTF + anisotropy</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js webgpu</a> - glTF + <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_anisotropy" target="_blank" rel="noopener">KHR_materials_anisotropy</a><br />
Anisotropy Barn Lamp from <a href="https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/AnisotropyBarnLamp" target="_blank" rel="noopener">glTF-Sample-Models</a><br />
<a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
let renderer, scene, camera, controls;
init();
async function init() {
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( render );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1.35;
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.set( - 0.35, - 0.2, 0.35 );
controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( 0, - 0.08, 0.11 );
controls.minDistance = 0.1;
controls.maxDistance = 2;
controls.addEventListener( 'change', render );
controls.update();
const rgbeLoader = new RGBELoader().setPath( 'textures/equirectangular/' );
const gltfLoader = new GLTFLoader().setPath( 'models/gltf/' );
const [ texture, gltf ] = await Promise.all( [
rgbeLoader.loadAsync( 'royal_esplanade_1k.hdr' ),
gltfLoader.loadAsync( 'AnisotropyBarnLamp.glb' ),
] );
// environment
texture.mapping = THREE.EquirectangularReflectionMapping;
scene.background = texture;
scene.backgroundBlurriness = 0.5;
scene.environment = texture;
// model
scene.add( gltf.scene );
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function render() {
renderer.renderAsync( scene, camera );
}
</script>
</body>
</html>