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172 lines
4.0 KiB
HTML
172 lines
4.0 KiB
HTML
2 months ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgpu - instance sprites</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - instance sprites
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</div>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.webgpu.js",
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"three/webgpu": "../build/three.webgpu.js",
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"three/tsl": "../build/three.tsl.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import Stats from 'three/addons/libs/stats.module.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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import { uniform, time, instanceIndex, instancedBufferAttribute } from 'three/tsl';
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let camera, scene, renderer, stats, material;
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let mouseX = 0, mouseY = 0;
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let windowHalfX = window.innerWidth / 2;
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let windowHalfY = window.innerHeight / 2;
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init();
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function init() {
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camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 2, 2000 );
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camera.position.z = 1000;
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scene = new THREE.Scene();
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scene.fog = new THREE.FogExp2( 0x000000, 0.001 );
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// positions
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const count = 10000;
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const positions = [];
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for ( let i = 0; i < count; i ++ ) {
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positions.push( 2000 * Math.random() - 1000, 2000 * Math.random() - 1000, 2000 * Math.random() - 1000 );
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}
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const positionAttribute = new THREE.InstancedBufferAttribute( new Float32Array( positions ), 3 );
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// texture
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const map = new THREE.TextureLoader().load( 'textures/sprites/snowflake1.png' );
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map.colorSpace = THREE.SRGBColorSpace;
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// material
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material = new THREE.SpriteNodeMaterial( { sizeAttenuation: true, map, alphaMap: map, alphaTest: 0.1 } );
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material.color.setHSL( 1.0, 0.3, 0.7, THREE.SRGBColorSpace );
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material.positionNode = instancedBufferAttribute( positionAttribute );
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material.rotationNode = time.add( instanceIndex ).sin();
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material.scaleNode = uniform( 15 );
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// sprites
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const particles = new THREE.Sprite( material );
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particles.count = count;
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scene.add( particles );
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//
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renderer = new THREE.WebGPURenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setAnimationLoop( animate );
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document.body.appendChild( renderer.domElement );
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//
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stats = new Stats();
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document.body.appendChild( stats.dom );
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//
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const gui = new GUI();
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gui.add( material, 'sizeAttenuation' ).onChange( function () {
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material.needsUpdate = true;
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material.scaleNode.value = material.sizeAttenuation ? 15 : 0.03;
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} );
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gui.open();
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//
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document.body.style.touchAction = 'none';
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document.body.addEventListener( 'pointermove', onPointerMove );
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//
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window.addEventListener( 'resize', onWindowResize );
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}
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function onWindowResize() {
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windowHalfX = window.innerWidth / 2;
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windowHalfY = window.innerHeight / 2;
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function onPointerMove( event ) {
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if ( event.isPrimary === false ) return;
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mouseX = event.clientX - windowHalfX;
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mouseY = event.clientY - windowHalfY;
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}
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//
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function animate() {
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render();
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stats.update();
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}
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function render() {
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const time = Date.now() * 0.00005;
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camera.position.x += ( mouseX - camera.position.x ) * 0.05;
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camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
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camera.lookAt( scene.position );
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const h = ( 360 * ( 1.0 + time ) % 360 ) / 360;
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material.color.setHSL( h, 0.5, 0.5 );
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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