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149 lines
3.6 KiB
HTML
149 lines
3.6 KiB
HTML
2 months ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - postprocessing smaa</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - post-processing SMAA
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</div>
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<div id="container"></div>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import Stats from 'three/addons/libs/stats.module.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
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import { SMAAPass } from 'three/addons/postprocessing/SMAAPass.js';
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import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
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let camera, scene, renderer, composer, stats, smaaPass;
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const params = {
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enabled: true,
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autoRotate: true
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};
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init();
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function init() {
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const container = document.getElementById( 'container' );
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setAnimationLoop( animate );
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document.body.appendChild( renderer.domElement );
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stats = new Stats();
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container.appendChild( stats.dom );
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//
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camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
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camera.position.z = 300;
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scene = new THREE.Scene();
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const geometry = new THREE.BoxGeometry( 120, 120, 120 );
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const material1 = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
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const mesh1 = new THREE.Mesh( geometry, material1 );
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mesh1.position.x = - 100;
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scene.add( mesh1 );
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const texture = new THREE.TextureLoader().load( 'textures/brick_diffuse.jpg' );
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texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
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texture.colorSpace = THREE.SRGBColorSpace;
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const material2 = new THREE.MeshBasicMaterial( { map: texture } );
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const mesh2 = new THREE.Mesh( geometry, material2 );
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mesh2.position.x = 100;
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scene.add( mesh2 );
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// postprocessing
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composer = new EffectComposer( renderer );
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composer.addPass( new RenderPass( scene, camera ) );
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smaaPass = new SMAAPass();
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composer.addPass( smaaPass );
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const outputPass = new OutputPass();
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composer.addPass( outputPass );
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window.addEventListener( 'resize', onWindowResize );
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const gui = new GUI();
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const smaaFolder = gui.addFolder( 'SMAA' );
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smaaFolder.add( params, 'enabled' );
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const sceneFolder = gui.addFolder( 'Scene' );
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sceneFolder.add( params, 'autoRotate' );
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}
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function onWindowResize() {
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const width = window.innerWidth;
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const height = window.innerHeight;
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camera.aspect = width / height;
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camera.updateProjectionMatrix();
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renderer.setSize( width, height );
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composer.setSize( width, height );
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}
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function animate() {
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stats.begin();
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if ( params.autoRotate === true ) {
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for ( let i = 0; i < scene.children.length; i ++ ) {
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const child = scene.children[ i ];
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child.rotation.x += 0.005;
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child.rotation.y += 0.01;
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}
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}
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smaaPass.enabled = params.enabled;
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composer.render();
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stats.end();
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}
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</script>
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</body>
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</html>
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