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earthquake_3d_viewer_front/three/examples/webgl_performance.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - GLTFloader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Performance<br />
Dungeon - Low Poly Game Level Challenge by
<a href="https://sketchfab.com/warkarma" target="_blank" rel="noopener">Warkarma</a><br />
<a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import Stats from 'three/addons/libs/stats.module.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
let camera, scene, renderer, stats;
init();
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( 60, 60, 60 );
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
renderer.setAnimationLoop( render );
container.appendChild( renderer.domElement );
//
stats = new Stats();
document.body.appendChild( stats.dom );
new RGBELoader()
.setPath( 'textures/equirectangular/' )
.load( 'royal_esplanade_1k.hdr', function ( texture ) {
texture.mapping = THREE.EquirectangularReflectionMapping;
scene.environment = texture;
// model
const loader = new GLTFLoader().setPath( 'models/gltf/' );
loader.load( 'dungeon_warkarma.glb', async function ( gltf ) {
const model = gltf.scene;
// wait until the model can be added to the scene without blocking due to shader compilation
await renderer.compileAsync( model, camera, scene );
scene.add( model );
} );
} );
const controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 2;
controls.maxDistance = 60;
controls.target.set( 0, 0, - 0.2 );
controls.update();
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function render() {
renderer.render( scene, camera );
stats.update();
}
</script>
</body>
</html>