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235 lines
5.4 KiB
HTML
235 lines
5.4 KiB
HTML
2 months ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - FBX loader</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - FBXLoader<br />
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Character and animation from <a href="https://www.mixamo.com/" target="_blank" rel="noopener">Mixamo</a>
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</div>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import Stats from 'three/addons/libs/stats.module.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { FBXLoader } from 'three/addons/loaders/FBXLoader.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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const manager = new THREE.LoadingManager();
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let camera, scene, renderer, stats, object, loader, guiMorphsFolder;
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let mixer;
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const clock = new THREE.Clock();
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const params = {
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asset: 'Samba Dancing'
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};
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const assets = [
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'Samba Dancing',
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'morph_test',
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'monkey',
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'monkey_embedded_texture'
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];
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init();
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function init() {
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const container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.position.set( 100, 200, 300 );
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0xa0a0a0 );
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scene.fog = new THREE.Fog( 0xa0a0a0, 200, 1000 );
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const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444, 5 );
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hemiLight.position.set( 0, 200, 0 );
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scene.add( hemiLight );
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const dirLight = new THREE.DirectionalLight( 0xffffff, 5 );
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dirLight.position.set( 0, 200, 100 );
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dirLight.castShadow = true;
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dirLight.shadow.camera.top = 180;
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dirLight.shadow.camera.bottom = - 100;
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dirLight.shadow.camera.left = - 120;
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dirLight.shadow.camera.right = 120;
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scene.add( dirLight );
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// scene.add( new THREE.CameraHelper( dirLight.shadow.camera ) );
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// ground
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const mesh = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
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mesh.rotation.x = - Math.PI / 2;
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mesh.receiveShadow = true;
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scene.add( mesh );
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const grid = new THREE.GridHelper( 2000, 20, 0x000000, 0x000000 );
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grid.material.opacity = 0.2;
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grid.material.transparent = true;
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scene.add( grid );
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loader = new FBXLoader( manager );
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loadAsset( params.asset );
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setAnimationLoop( animate );
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renderer.shadowMap.enabled = true;
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container.appendChild( renderer.domElement );
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.target.set( 0, 100, 0 );
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controls.update();
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window.addEventListener( 'resize', onWindowResize );
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// stats
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stats = new Stats();
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container.appendChild( stats.dom );
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const gui = new GUI();
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gui.add( params, 'asset', assets ).onChange( function ( value ) {
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loadAsset( value );
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} );
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guiMorphsFolder = gui.addFolder( 'Morphs' ).hide();
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}
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function loadAsset( asset ) {
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loader.load( 'models/fbx/' + asset + '.fbx', function ( group ) {
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if ( object ) {
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object.traverse( function ( child ) {
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if ( child.isSkinnedMesh ) {
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child.skeleton.dispose();
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}
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if ( child.material ) {
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const materials = Array.isArray( child.material ) ? child.material : [ child.material ];
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materials.forEach( material => {
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if ( material.map ) material.map.dispose();
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material.dispose();
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} );
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}
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if ( child.geometry ) child.geometry.dispose();
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} );
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scene.remove( object );
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}
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//
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object = group;
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if ( object.animations && object.animations.length ) {
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mixer = new THREE.AnimationMixer( object );
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const action = mixer.clipAction( object.animations[ 0 ] );
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action.play();
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} else {
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mixer = null;
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}
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guiMorphsFolder.children.forEach( ( child ) => child.destroy() );
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guiMorphsFolder.hide();
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object.traverse( function ( child ) {
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if ( child.isMesh ) {
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child.castShadow = true;
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child.receiveShadow = true;
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if ( child.morphTargetDictionary ) {
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guiMorphsFolder.show();
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const meshFolder = guiMorphsFolder.addFolder( child.name || child.uuid );
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Object.keys( child.morphTargetDictionary ).forEach( ( key ) => {
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meshFolder.add( child.morphTargetInfluences, child.morphTargetDictionary[ key ], 0, 1, 0.01 );
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} );
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}
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}
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} );
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scene.add( object );
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} );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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//
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function animate() {
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const delta = clock.getDelta();
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if ( mixer ) mixer.update( delta );
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renderer.render( scene, camera );
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stats.update();
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}
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</script>
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</body>
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</html>
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