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earthquake_3d_viewer_front/three/examples/misc_raycaster_helper.html

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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js misc - raycaster - helper</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - raycaster - helper<br/>
See external <a href="https://github.com/gsimone/things?tab=readme-ov-file#raycasterhelper" target="_blank" rel="noopener">RaycasterHelper</a> for more information.
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { RaycasterHelper } from 'https://cdn.jsdelivr.net/npm/@gsimone/three-raycaster-helper@0.1.0/dist/gsimone-three-raycaster-helper.esm.js';
let scene, renderer;
let camera;
let capsule1, capsule2, capsule3;
let raycaster, raycasterHelper;
init();
function init() {
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
//
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 10;
scene = new THREE.Scene();
//
const geometry = new THREE.CapsuleGeometry( 0.5, 0.5, 4, 32 );
const material = new THREE.MeshNormalMaterial();
material.side = THREE.DoubleSide;
capsule1 = new THREE.Mesh( geometry, material );
capsule1.position.x = - 2;
capsule2 = new THREE.Mesh( geometry, material );
capsule2.position.x = 0;
capsule3 = new THREE.Mesh( geometry, material );
capsule3.position.x = 2;
scene.add( capsule1 );
scene.add( capsule2 );
scene.add( capsule3 );
raycaster = new THREE.Raycaster( new THREE.Vector3( - 4, 0, 0 ), new THREE.Vector3( 1, 0, 0 ) );
raycaster.near = 1;
raycaster.far = 8;
raycasterHelper = new RaycasterHelper( raycaster );
scene.add( raycasterHelper );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate( time ) {
const elapsedTime = time / 1000; // ms to s
[ capsule1, capsule2, capsule3 ].forEach( capsule => {
capsule.position.y = Math.sin( elapsedTime * 0.5 + capsule.position.x );
capsule.rotation.z = Math.sin( elapsedTime * 0.5 ) * Math.PI * 1;
} );
raycasterHelper.hits = raycaster.intersectObjects( scene.children );
raycasterHelper.update();
renderer.render( scene, camera );
}
</script>
</body>
</html>