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earthquake_3d_viewer_front/three/examples/misc_exporter_ktx2.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - exporter - ktx2</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - exporter - ktx2
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { KTX2Exporter } from 'three/addons/exporters/KTX2Exporter.js';
import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
let scene, camera, renderer, exporter, mesh, controls, renderTarget, dataTexture;
const params = {
target: 'pmrem',
export: exportFile
};
init();
function init() {
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.toneMapping = THREE.AgXToneMapping;
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
//
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( 10, 0, 0 );
scene = new THREE.Scene();
exporter = new KTX2Exporter();
const rgbeloader = new RGBELoader();
//
const pmremGenerator = new THREE.PMREMGenerator( renderer );
pmremGenerator.compileEquirectangularShader();
rgbeloader.load( 'textures/equirectangular/venice_sunset_1k.hdr', function ( texture ) {
texture.mapping = THREE.EquirectangularReflectionMapping;
renderTarget = pmremGenerator.fromEquirectangular( texture );
scene.background = renderTarget.texture;
} );
createDataTexture();
//
controls = new OrbitControls( camera, renderer.domElement );
controls.enableDamping = true;
controls.rotateSpeed = - 0.25; // negative, to track mouse pointer
//
window.addEventListener( 'resize', onWindowResize );
const gui = new GUI();
gui.add( params, 'target' ).options( [ 'pmrem', 'data-texture' ] ).onChange( swapScene );
gui.add( params, 'export' ).name( 'Export KTX2' );
gui.open();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
controls.update();
renderer.render( scene, camera );
}
function createDataTexture() {
const normal = new THREE.Vector3();
const coord = new THREE.Vector2();
const size = 800, radius = 320, factor = Math.PI * 0.5 / radius;
const data = new Float32Array( 4 * size * size );
for ( let i = 0; i < size; i ++ ) {
for ( let j = 0; j < size; j ++ ) {
const idx = i * size * 4 + j * 4;
coord.set( j, i ).subScalar( size / 2 );
if ( coord.length() < radius )
normal.set(
Math.sin( coord.x * factor ),
Math.sin( coord.y * factor ),
Math.cos( coord.x * factor )
);
else
normal.set( 0, 0, 1 );
data[ idx + 0 ] = .5 + .5 * normal.x;
data[ idx + 1 ] = .5 + .5 * normal.y;
data[ idx + 2 ] = .5 + .5 * normal.z;
data[ idx + 3 ] = 1.;
}
}
dataTexture = new THREE.DataTexture( data, size, size, THREE.RGBAFormat, THREE.FloatType );
dataTexture.needsUpdate = true;
const material = new THREE.MeshBasicMaterial( { map: dataTexture } );
const quad = new THREE.PlaneGeometry( 50, 50 );
mesh = new THREE.Mesh( quad, material );
mesh.visible = false;
scene.add( mesh );
}
function swapScene() {
if ( params.target == 'pmrem' ) {
camera.position.set( 10, 0, 0 );
controls.enabled = true;
scene.background = renderTarget.texture;
mesh.visible = false;
renderer.toneMapping = THREE.AgXToneMapping;
} else {
camera.position.set( 0, 0, 70 );
controls.enabled = false;
scene.background = new THREE.Color( 0, 0, 0 );
mesh.visible = true;
renderer.toneMapping = THREE.NoToneMapping;
}
}
async function exportFile() {
let result;
if ( params.target == 'pmrem' )
result = await exporter.parse( renderer, renderTarget );
else
result = await exporter.parse( dataTexture );
saveArrayBuffer( result, params.target + '.ktx2' );
}
function saveArrayBuffer( buffer, filename ) {
const blob = new Blob( [ buffer ], { type: 'image/ktx2' } );
const link = document.createElement( 'a' );
link.href = URL.createObjectURL( blob );
link.download = filename;
link.click();
}
</script>
</body>
</html>