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81 lines
1.9 KiB
JavaScript
81 lines
1.9 KiB
JavaScript
2 months ago
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import { Command } from '../Command.js';
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import { ObjectLoader } from 'three';
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class SetMaterialCommand extends Command {
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/**
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* @param {Editor} editor
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* @param {THREE.Object3D|null} object
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* @param {THREE.Material|null} newMaterial
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* @param {number} [materialSlot=-1]
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* @constructor
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*/
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constructor( editor, object = null, newMaterial = null, materialSlot = - 1 ) {
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super( editor );
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this.type = 'SetMaterialCommand';
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this.name = editor.strings.getKey( 'command/SetMaterial' );
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this.object = object;
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this.materialSlot = materialSlot;
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this.oldMaterial = ( object !== null ) ? editor.getObjectMaterial( object, materialSlot ) : null;
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this.newMaterial = newMaterial;
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}
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execute() {
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this.editor.setObjectMaterial( this.object, this.materialSlot, this.newMaterial );
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this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
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}
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undo() {
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this.editor.setObjectMaterial( this.object, this.materialSlot, this.oldMaterial );
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this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
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}
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toJSON() {
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const output = super.toJSON( this );
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output.objectUuid = this.object.uuid;
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output.oldMaterial = this.oldMaterial.toJSON();
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output.newMaterial = this.newMaterial.toJSON();
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output.materialSlot = this.materialSlot;
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return output;
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}
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fromJSON( json ) {
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super.fromJSON( json );
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this.object = this.editor.objectByUuid( json.objectUuid );
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this.oldMaterial = parseMaterial( json.oldMaterial );
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this.newMaterial = parseMaterial( json.newMaterial );
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this.materialSlot = json.materialSlot;
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function parseMaterial( json ) {
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const loader = new ObjectLoader();
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const images = loader.parseImages( json.images );
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const textures = loader.parseTextures( json.textures, images );
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const materials = loader.parseMaterials( [ json ], textures );
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return materials[ json.uuid ];
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}
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}
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}
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export { SetMaterialCommand };
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