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93 lines
2.6 KiB
HTML
93 lines
2.6 KiB
HTML
2 months ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<p class="desc">
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A group of objects that receives a shared animation state.<br /><br />
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For an overview of the different elements of the three.js animation system
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see the "Animation System" article in the "Next Steps" section of the
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manual.
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</p>
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<h2>Usage:</h2>
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<p class="desc">
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Add objects you would otherwise pass as 'root' to the constructor or the
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[page:AnimationMixer.clipAction clipAction] method of [page:AnimationMixer AnimationMixer] and instead pass this object as 'root'.<br /><br />
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Note that objects of this class appear as one object to the mixer, so
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cache control of the individual objects must be done on the group.
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</p>
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<h2>Limitations</h2>
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<p class="desc">
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The animated properties must be compatible among all objects in the
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group.<br /><br />
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A single property can either be controlled through a target group or
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directly, but not both.
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</p>
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<h2>Constructor</h2>
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<h3>
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[name]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ...)
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</h3>
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<p>
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[page:Object obj] - an arbitrary number of meshes that share the same
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animation state.
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</p>
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<h2>Properties</h2>
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<h3>[property:Boolean isAnimationObjectGroup]</h3>
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<p>Read-only flag to check if a given object is of type [name].</p>
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<h3>[property:Object stats]</h3>
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<p>
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An object that contains information of this `AnimationObjectGroup`
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(total number, number in use, number of bindings per object)
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</p>
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<h3>[property:String uuid]</h3>
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<p>
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The [link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID]
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of this `AnimationObjectGroup`. It gets automatically assigned and
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shouldn't be edited.
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</p>
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<h2>Methods</h2>
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<h3>[method:undefined add]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )
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</h3>
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<p>Adds an arbitrary number of objects to this `AnimationObjectGroup`.</p>
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<h3>[method:undefined remove]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )
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</h3>
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<p>
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Removes an arbitrary number of objects from this `AnimationObjectGroup`.
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</p>
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<h3>[method:undefined uncache]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )
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</h3>
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<p>
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Deallocates all memory resources for the passed objects of this
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`AnimationObjectGroup`.
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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