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123 lines
4.0 KiB
HTML
123 lines
4.0 KiB
HTML
2 months ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<p class="desc">
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The AnimationMixer is a player for animations on a particular object in
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the scene. When multiple objects in the scene are animated independently,
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one AnimationMixer may be used for each object.<br /><br />
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For an overview of the different elements of the three.js animation system
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see the "Animation System" article in the "Next Steps" section of the
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manual.
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</p>
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<h2>Constructor</h2>
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<h3>[name]( [param:Object3D rootObject] )</h3>
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<p>
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[page:Object3D rootObject] - the object whose animations shall be played
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by this mixer.<br />
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</p>
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<h2>Properties</h2>
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<h3>[property:Number time]</h3>
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<p>
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The global mixer time (in seconds; starting with `0` on the mixer's
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creation).
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</p>
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<h3>[property:Number timeScale]</h3>
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<p>
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A scaling factor for the global [page:.time mixer time].<br /><br />
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Note: Setting the mixer's timeScale to `0` and later back to `1` is a
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possibility to pause/unpause all actions that are controlled by this
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mixer.
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</p>
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<h2>Methods</h2>
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<h3>[method:AnimationAction clipAction]([param:AnimationClip clip], [param:Object3D optionalRoot])
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</h3>
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<p>
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Returns an [page:AnimationAction] for the passed clip, optionally using a
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root object different from the mixer's default root. The first parameter
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can be either an [page:AnimationClip] object or the name of an
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AnimationClip.<br /><br />
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If an action fitting the clip and root parameters doesn't yet exist, it
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will be created by this method. Calling this method several times with the
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same clip and root parameters always returns the same clip instance.
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</p>
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<h3>[method:AnimationAction existingAction]([param:AnimationClip clip], [param:Object3D optionalRoot])
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</h3>
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<p>
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Returns an existing [page:AnimationAction] for the passed clip, optionally
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using a root object different from the mixer's default root.<br /><br />
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The first parameter can be either an [page:AnimationClip] object or the
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name of an AnimationClip.
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</p>
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<h3>[method:Object3D getRoot]()</h3>
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<p>Returns this mixer's root object.</p>
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<h3>[method:this stopAllAction]()</h3>
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<p>Deactivates all previously scheduled actions on this mixer.</p>
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<h3>[method:this update]([param:Number deltaTimeInSeconds])</h3>
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<p>
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Advances the global mixer time and updates the animation.<br /><br />
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This is usually done in the render loop, passing [page:Clock.getDelta clock.getDelta] scaled by the mixer's [page:.timeScale timeScale].
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</p>
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<h3>[method:this setTime]([param:Number timeInSeconds])</h3>
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<p>
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Sets the global mixer to a specific time and updates the animation
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accordingly.<br /><br />
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This is useful when you need to jump to an exact time in an animation. The
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input parameter will be scaled by the mixer's [page:.timeScale timeScale].
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</p>
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<h3>[method:undefined uncacheClip]([param:AnimationClip clip])</h3>
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<p>
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Deallocates all memory resources for a clip. Before using this method make
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sure to call [page:AnimationAction.stop]() for all related actions.
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</p>
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<h3>[method:undefined uncacheRoot]([param:Object3D root])</h3>
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<p>
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Deallocates all memory resources for a root object. Before using this
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method make sure to call [page:AnimationAction.stop]() for all related
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actions or alternatively [page:.stopAllAction]() when the mixer operates
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on a single root.
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</p>
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<h3>[method:undefined uncacheAction]([param:AnimationClip clip], [param:Object3D optionalRoot])
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</h3>
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<p>
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Deallocates all memory resources for an action. Before using this method
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make sure to call [page:AnimationAction.stop]() to deactivate the action.
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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