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151 lines
5.1 KiB
HTML
151 lines
5.1 KiB
HTML
2 months ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<p class="desc">
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An [name] is a reusable set of keyframe tracks which represent an
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animation.<br /><br />
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For an overview of the different elements of the three.js animation system
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see the "Animation System" article in the "Next Steps" section of the
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manual.
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</p>
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<h2>Constructor</h2>
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<h3>
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[name]( [param:String name], [param:Number duration], [param:Array tracks] )
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</h3>
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<p>
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[page:String name] - a name for this clip.<br />
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[page:Number duration] - the duration of this clip (in seconds). If a
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negative value is passed, the duration will be calculated from the passed
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`tracks` array.<br />
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[page:Array tracks] - an array of [page:KeyframeTrack KeyframeTracks].<br />
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[page:Number blendMode] - defines how the animation is blended/combined
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when two or more animations are simultaneously played.<br /><br />
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Note: Instead of instantiating an AnimationClip directly with the
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constructor, you can use one of its static methods to create
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AnimationClips: from JSON ([page:.parse parse]), from morph target
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sequences ([page:.CreateFromMorphTargetSequence CreateFromMorphTargetSequence],
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[page:.CreateClipsFromMorphTargetSequences CreateClipsFromMorphTargetSequences]) or from animation hierarchies
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([page:.parseAnimation parseAnimation]) - if your model doesn't already
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hold AnimationClips in its geometry's animations array.
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</p>
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<h2>Properties</h2>
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<h3>[property:Number blendMode]</h3>
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<p>
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Defines how the animation is blended/combined when two or more animations
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are simultaneously played. Valid values are *NormalAnimationBlendMode*
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(default) and *AdditiveAnimationBlendMode*.
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</p>
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<h3>[property:Number duration]</h3>
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<p>
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The duration of this clip (in seconds). This can be calculated from the
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[page:.tracks tracks] array via [page:.resetDuration resetDuration].
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</p>
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<h3>[property:String name]</h3>
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<p>
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A name for this clip. A certain clip can be searched via [page:.findByName findByName].
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</p>
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<h3>[property:Array tracks]</h3>
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<p>
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An array containing a [page:KeyframeTrack] for each property that are
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animated by this clip.
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</p>
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<h3>[property:String uuid]</h3>
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<p>
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The [link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID]
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of this clip instance. It gets automatically assigned and shouldn't be
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edited.
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</p>
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<h2>Methods</h2>
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<h3>[method:AnimationClip clone]()</h3>
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<p>Returns a copy of this clip.</p>
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<h3>[method:this optimize]()</h3>
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<p>
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Optimizes each track by removing equivalent sequential keys (which are
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common in morph target sequences).
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</p>
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<h3>[method:this resetDuration]()</h3>
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<p>
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Sets the [page:.duration duration] of the clip to the duration of its
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longest [page:KeyframeTrack].
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</p>
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<h3>[method:Object toJSON]()</h3>
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<p>Returns a JSON object representing the serialized animation clip.</p>
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<h3>[method:this trim]()</h3>
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<p>Trims all tracks to the clip's duration.</p>
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<h3>[method:Boolean validate]()</h3>
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<p>
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Performs minimal validation on each track in the clip. Returns true if all
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tracks are valid.
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</p>
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<h2>Static Methods</h2>
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<h3>[method:Array CreateClipsFromMorphTargetSequences]( [param:String name], [param:Array morphTargetSequence], [param:Number fps], [param:Boolean noLoop] )</h3>
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<p>
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Returns an array of new AnimationClips created from the morph target
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sequences of a geometry, trying to sort morph target names into
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animation-group-based patterns like "Walk_001, Walk_002, Run_001, Run_002...".
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</p>
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<h3>[method:AnimationClip CreateFromMorphTargetSequence]( [param:String name], [param:Array morphTargetSequence], [param:Number fps], [param:Boolean noLoop] )
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</h3>
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<p>
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Returns a new AnimationClip from the passed morph targets array of a
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geometry, taking a name and the number of frames per second.<br /><br />
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Note: The fps parameter is required, but the animation speed can be
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overridden in an `AnimationAction` via [page:AnimationAction.setDuration animationAction.setDuration].
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</p>
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<h3>[method:AnimationClip findByName]( [param:Object objectOrClipArray], [param:String name] )
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</h3>
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<p>
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Searches for an AnimationClip by name, taking as its first parameter
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either an array of AnimationClips, or a mesh or geometry that contains an
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array named "animations".
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</p>
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<h3>[method:AnimationClip parse]( [param:Object json] )</h3>
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<p>Parses a JSON representation of a clip and returns an AnimationClip.</p>
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<h3>
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[method:AnimationClip parseAnimation]( [param:Object animation], [param:Array bones] )
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</h3>
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<p>Parses the animation.hierarchy format and returns an AnimationClip.</p>
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<h3>[method:Object toJSON]( [param:AnimationClip clip] )</h3>
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<p>Takes an AnimationClip and returns a JSON object.</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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